Pow 10
Attack normally
Target1 foe
Website and data research by 101Leafy.
331 skills
All 331 skills in Devil Survivor 2 (Nintendo DS, 2011): command skills you pick in battle, passive skills that are always on, auto skills that act when a battle starts, and the racial skill each race shares. 101Leafy researched the game. The boxed text is the game's own description. Power is the skill's own power number. A level after a demon's name is the level it learns the skill at, and a demon with no level knows it from the start. On a racial skill, the level is where the demon's racial awakens into that skill.
Pow 10
Attack normally
Target1 foe
MP 4Pow 17
Low Fire damage: 1 foe
MP 13Pow 108
High Fire damage: 1 foe
MP 20Pow 26
Low Fire damage: All foes
MP 40Pow 60
High Fire damage: All foes
MP 4Pow 14
Low Ice damage: 1 foeEffect: Freeze
Target1 foe
Demons
Moh Shuvuu,
Heqet,
Poltergeist
MP 13Pow 102
High Ice damage: 1 foeEffect: Freeze
MP 20Pow 22
Low Ice damage: All foesEffect: Freeze
MP 40Pow 56
High Ice damage: All foesEffect: Freeze
MP 4Pow 14
Low Elec damage: 1 foeEffect: Shock
MP 13Pow 102
High Elec damage: 1 foeEffect: Shock
MP 20Pow 22
Low Elec damage: All foesEffect: Shock
TargetAll foes
NeedsMa 10
Demons
Thor,
Vidofnir,
Orobas,
Shiisaa,
Cu Chulainn,
Take-Mikazuchi,
Mezuki LV 26
MP 40Pow 56
High Elec damage: All foesEffect: Shock
MP 4Pow 17
Low Force damage: 1 foeMay kill Stone target
MP 13Pow 108
High Force damage: 1 foeMay kill Stone target
MP 20Pow 26
Low Force damage: All foesMay kill Stone target
MP 40Pow 60
High Force damage: All foesMay kill Stone target
MP 50Pow 65
Almighty damage: All foes
MP 75Pow 105
High Almighty damage:All foes
MP 23Pow 100Hits 2-5
2-5 Fire attacks:Random foes
MP 23Pow 100Hits 2-5
2-5 Ice attacks: Random foesEffect: Freeze
MP 23Pow 100Hits 2-5
2-5 Elec attacks: Random foesEffect: Shock
MP 23Pow 100Hits 2-5
2-5 Force attacks: Random foesHigh chance to KO Stoned foe
MP 45Pow 50Hits 2-5
2-5 Almighty attacks:Random foes
MP 2Pow 3
Drain HP/MP: 1 foe
MP 35Pow 50
Halve foe HP: All foes
MP 22
Medium Stone chance: All foes
MP 15
TargetAll foes
NeedsAg 5
MP 15
Medium Paralyze chance: All foes
MP 26
Instantly KO Poisoned, Paralyzed,and Charmed foes
HP 8%Pow 70
High Phys damage: 1 foe
HP 13%Pow 30Hits 2-5
2-5 HP-dependent Physattacks: Random foes
HP 15%Pow 17
Critical hit: 1 foe
HP 5%Pow 22
Critical hit: 1 foe(Accuracy: 50%)
HP 10%Pow 99
HP-dependent Phys damage:1 foe
HP 15%Pow 69
HP-dependent Phys damage:All foes
TargetAll foes
NeedsVi 11
Demons
Orochi,
Bishamonten,
Girimehkala LV 48,
Jeanne d’Arc LV 51,
Yoshitsune LV 58
HP 20%Pow 50Hits 2-5
2-5 HP/Lv/Vi-dependentPhys attacks: Random foes
HP 10%Pow 10
High Phys damage:1 foe with ailment
HP allPow 150
Sacrifice self to attack all foesLow user's HP deals higher dmg
MP 25
TargetAll foes
NeedsMa 15
MP 20
Medium Forget chance: 1 foe
MP 10
Target1 foe
NeedsMa 10
MP 23
Reflect any magic attackonce (No Almighty): Team
MP 23
Reflect any Phys attackonce: Team
MP 8
Guarantee 1 critical hit: Team
MP 25
Nullify any damage once(No Almighty): Team
MP 10
Attract enemy attacks,reduce damage taken
MP 8Pow 25
Restore some HP: 1 Ally
MP 20
Restore full HP: 1 Ally
MP 20Pow 25
Restore some HP: Team
MP 45
Restore full HP: Team
MP 9
Cure all ailments:Team
MP 55
Restore full HP & cureall ailments: Team
MP 20Pow 30
Revive with some HP:1 Ally
MP 35
Revive with full HP:1 Ally
Pow 20
Phys attack: 1 foeHigh damage to Humans
Target1 foe
Reduce damage taken
TargetSelf
Pow 13
The bane of Beldr
Target1 foe
Pow 30
Drain HP: All enemy units
TargetAll foes
MP 12Pow 28
High Fire damage: All foes
TargetAll foes
MP 14Pow 35
Lay eggs:1 foeHatched eggs damage host
Target1 foe
MP 51Pow 37
High fire damage:All enemy units
TargetAll foes
MP 110
MP damage: All enemy units
TargetAll foes
MP 25Pow 50
Disrupt communication:All enemy units
TargetAll foes
MP 40Pow 90
Destroy all things:All enemy units
TargetAll foes
HP 10%Pow 60
Medium Phys damage: 1 foeResist/null/drain ignored
HP 13%Pow 4Hits 2-7
2-7 (Agility-dependent)low Phys attacks: 1 foe
HP 25%Pow 75
Holy flame that pierces allAlmighty damage: 1 foe
MP 8
Increase damage of next attack.Effects ends after skirmish
MP 22
Medium Charm chance: All foes
MP 22
High Charm chance: 1 foe
HP 8%Pow 8
Phys attack: 1 foe,Removes its Extra Turn
HP 8%Pow 40
High Phys damage: Enemy leader.Ignores defense from minions
HP 8%Pow 45
Strong attack: 1 foe (Accuracy:100%) Only KOs foes with 1 HP
MP 12Pow 100
Restore medium HP: 1 Ally
MP 15
Medium Poison chance: All foes
MP 30
Revive with full HP: Team.User's HP lowered to 1
HP 12%Pow 25
Medium Phys damage: All foes
HP 3%Pow 11
Phys attack: 1 foe(Accuracy: 100%)
MP 12Pow 120
Absorb HP: 1 foe. More effectiveat lower HP
HP 13%Pow 4Hits 2-7
2-7 (Agility-dependent)low Phys attacks: All foes
MP 20Pow 28
High Fire damage: Random foesand allies
Run from a skirmish toforce its end
TargetSelf
Continue with a skirmish
TargetSelf
Pow 10Hits 2
Normal attack becomes one smallattack and one medium attack
Target1 foe
MP 6Pow 35Hits 2
High Fire damage: 1 foe
Target1 foe
MP 8
Increase damage of next attack.Effects ends after skirmish
TargetSelf
MP 10Pow 25
Medium Paralyze chance, mediumdamage: All foes
TargetAll foes
Pow 10
Target1 foe
Pow 40
High Ice damage: All foes in astraight line, range 3
Target1 foe
Continue hacking attempts.No effect during skirmishes
TargetSelf
Pow 20
High Elec damage: All foes within3 squares
TargetAll foes
Pow 20
Phys damage: All foes exceptAvian and Divine
TargetAll foes
MP 0Pow 25
Heals own HP
Target1 ally
Pow 10
Attack normally withAlmighty damage
Target1 foe
Pow 10Hits 2
Normal attack becomes twoAlmighty attacks
Target1 foe
Prevents 1 foe from acting. Afterbattle, deal high damage to heal self
Target1 foe
MP 6Pow 62Hits 2
High Fire damage: 1 foe
Target1 foe
MP 6Pow 52
High Ice damage: All foes
TargetAll foes
MP 6Pow 67
High Almighty damage: All foes
TargetAll foes
MP 40Pow 100
High Almighty damage: 1 foe
Target1 foe
Pow 45
High Elec damage: All foes within3 squares
TargetAll foes
MP 0Pow 25
Heals own HP
Target1 ally
Pow 130
High Almighty damage: foes in astraight line, width 2
TargetAll foes
Enhance growth power and grow largeron next turn
Target1 ally
Add High damage to regular attack:1 foe, range 6
TargetAll foes
MP 0Pow 10Hits 1-7
High Almighty damage. Hits as manytimes as foe has living allies
Target1 foe
HP 0Pow 45
High Phys damage: All foes
TargetAll foes
Prevent 1 foe from recovering HP.
TargetAll foes
Steal 1000 Macca: 1 foe(Cannot steal if foe has 0 Macca)
Target1 foe
HP 0Pow 38
High Phys damage to poor foeswithout any Macca
TargetAll foes
MP 0Pow 5Hits 7
High Almighty damage. Result offoe's joint attack with allies
Target1 foe
MP 6
Revive dead minions.
Target1 ally
Pow 200
High Fire damage, unlimited range
TargetAll foes
Pow 160
Almighty attack that absorbs HP fromfoes within 6 spaces
TargetAll foes
HP 0Pow 100
High Almighty damage: All foes
TargetAll foes
MP 0Pow 26
Force damage: All foes. High chanceof KOing Stoned foes
TargetAll foes
HP 0Pow 20
Phys damage. All attacks that landare critical
Target1 foe
MP 40Pow 65
High Force damage: All foes. Highchance of KOing Stoned foes
TargetAll foes
Pow 20
Phys damage: All foes exceptAvian and Divine
TargetAll foes
Phys attacks may Poison(Medium chance)
Demons
Itsumade LV 10,
Hairy Jack LV 12
Phys attacks may Paralyze(Medium chance)
Demons
Suparna LV 33,
Nekomata,
Tenong Cut
Phys attacks may Stone(Medium chance)
Demons
Quetzalcoatl,
Basilisk LV 30,
Ikusa
Maximum HP up 10%
Demons
Toubyou,
Hairy Jack LV 11,
Waira LV 18
Maximum MP up 10%
Maximum HP up 30%
Maximum MP up 30%
Critical rate up 25%
Critical rate up 50%
Restore HP equal to 25%of all Phys damage dealt
Demons
Myrmecolion,
Yuki Jyorou LV 35,
Asp LV 37
Enable normal attack tohit all foes
Demons
Kartikeya LV 58,
Tezcatlipoca,
Ananta LV 73,
Behemoth LV 66,
Trumpeter
Low chance of counterupon taking Phys damage
Medium chance of counterupon taking Phys damage
High chance of counterupon taking Phys damage
Demons
Shiva,
Orochi LV 67,
Koumokuten LV 66,
Grendel LV 65
1.2x damage dealt by Phys attacks
Demons
Tonatiuh LV 35,
Afanc LV 35,
Cu Chulainn,
Take-Mikazuchi
1.5x damage dealt by Phys attacks
1.2x damage dealt by Fire attacks
1.5x damage dealt by Fire attacks
Demons
Baal LV 66,
Feng Huang LV 64,
Zouchouten LV 51,
Bifrons LV 47
1.2x damage dealt by Ice attacks
Demons
Lailah LV 33,
King Frost LV 28
1.5x damage dealt by Ice attacks
Demons
Baal LV 67,
Girimehkala LV 49,
Kudlak LV 51
1.2x damage dealt by Elec attacks
1.5x damage dealt by Elec attacks
1.2x damage dealt by Force attacks
1.5x damage dealt by Force attacks
Phys damage taken -50%
Fire damage taken -50%
Demons
Ogun LV 25
Ice damage taken -50%
Demons
Jack Frost LV 23,
Wendigo
Elec damage taken -50%
Force damage taken -50%
Curse damage taken -50%Ailment resistance +50%
Damage taken -50%(Phys/Almighty unaffected)
Damage taken -50%(Almighty unaffected)
Nullify Phys attacks
Nullify Fire attacks
Nullify Ice attacks
Nullify Elec attacks
Demons
Odin
Nullify Force attacks
Nullify Curse attacks
Drain Phys attacks
Drain Fire attacks
Demons
Orochi,
Feng Huang LV 63
Drain Ice attacks
Drain Elec attacks
Drain Force attacks
Demons
Ganesha LV 63,
Sleipnir LV 59,
Dzelarhons
Reflect Phys attacks
Demons
Rangda LV 59,
Pallas Athena LV 71
Reflect Fire attacks
Demons
Bishamonten LV 72,
Yaksa LV 53,
Nata Taishi,
Black Frost
Reflect Ice attacks
Demons
Culebre LV 60,
Kazfiel LV 52,
Black Frost
Reflect Elec attacks
Reflect Force attacks
Demons
Ukano Mitama LV 66,
Taown LV 52,
Gucumatz LV 59
Gain some EXP if notassigned to a team
Demons
Moh Shuvuu LV 17,
Ogre LV 10,
Mokoi LV 16
Withstand death onceper skirmish
Demons
Mothman LV 45,
Lham Dearg LV 45,
Berserker LV 40
Restore 10% of maximum HPwhen skirmish ends
Demons
Arahabaki LV 35,
Quetzalcoatl LV 45,
Hanuman LV 34
Restore 20% of maximum HPwhen skirmish ends
Restore 10% of maximum MPwhen skirmish ends
Demons
Norn LV 65,
Nyarlathotep
Restore some HP/MP whenskirmish ends
Demons
Metatron
Phys attacks deal fulldamage (Can be reflected)
Demons
Nue LV 44,
Cu Chulainn LV 38,
Hecate
Attacks dealt to samerace do 50% more damage
Attacks inflicted by samerace do 50% less damage
25% chance of repeatingany action taken
Demons
Mot LV 69,
Jeanne d’Arc,
Kangiten,
Inti LV 47
Guarantee Extra Turn (Notapplicable to Vile/Dragon)
Demons
Badb Catha,
Berserker,
Xiezhai LV 39
Protect ally from lethaldamage if not lethal to self
Protect leader from lethaldamage
Protect leader from lethaldamage (-50% damage)
Demons
Pendragon LV 31,
Neko Shogun
Protect leader from damageif resistance is higher
Demons
Cerberus,
Hagen,
Jeanne d’Arc
Enable 2 actions in a turn
Enable 3 actions in a turn
Deal more damage with criticals
Evade more Phys attacks
Demons
Tenong Cut LV 17
Increases Macca gained aftera skirmish by 20%
Increased speed in a skirmish
Gain more EXP if notassigned to a team
Greatly increase successrate of status ailments
Demons
Nozuchi LV 24,
Bai Suzhen LV 22
Normal attack becomes one smallattack and one medium attack
Reduces chances of your ExtraTurns being removed
Reduce chances of sufferingstatus ailments
Demons
Scathach,
Bai Ze LV 38,
Leanan Sidhe LV 27,
Kama LV 43
Phys attacks may inflict Forget.(Medium chance)
Improves chances of removingfoe's Extra Turns
Demons
Lailah,
Hare of Inaba,
Knocker
Greatly increased speed ina skirmish
Maximum HP up 50%
Demons
Hoyau Kamui LV 81,
Lham Dearg LV 44,
Balor LV 41
Maximum MP up 50%
Normal attack gains Almighty property
Demons
Alice LV 90
Almighty damage taken -50%
1.1x damage dealt by Phys attacks
Nullify all attacks from humans
Movement speed increases.Act twice in one turn.
Movement speed increases further.Act twice in one turn.
Movement speed increases greatly.Act twice in one turn.
Periodically resurrect the binarystars Polaris B/Ab
Immediately counter foe's attackwith 2x damage taken
Avoid death by sending life essenceinto a minion team.
MP 4
Phys/magic damage up 25%:Team
TargetTeam
NeedsSt 8
MP 3
Hit/evade up 25%: Team
TargetTeam
NeedsAg 8
MP 5
Defense up 25%: Team
TargetTeam
NeedsVi 7
MP 16
Reflect any magic attackonce (No Almighty): Team
TargetTeam
NeedsMa 15
MP 15
Reflect any Phys attackonce: Team
TargetTeam
NeedsMa 15
MP 10
Guarantee critical hit forone Phys attack: Team
TargetTeam
NeedsAg 15
MP 15
Nullify 1st Phys attack:Both teams
TargetEveryone
NeedsSt 10
MP 8
Nullify 1st Fire attack:Both teams
TargetEveryone
NeedsSt 10
MP 8
Nullify 1st Ice attack:Both teams
TargetEveryone
NeedsMa 10
MP 8
Nullify 1st Elec attack:Both teams
TargetEveryone
NeedsMa 10
MP 8
Nullify 1st Force attack:Both teams
TargetEveryone
NeedsVi 10
MP 6
Nullify 1st Curse attack:Both teams
TargetEveryone
NeedsMa 10
MP 6
Damage up 2x, only normalattack selectable: Team
TargetTeam
NeedsSt 17
MP 25
Cast Prayer if a member ishurt or suffering ailment
TargetTeam
NeedsMa 21
Guarantee all Phys attackshit: Team
TargetTeam
NeedsAg 7
Agility +5: Team
TargetTeam
NeedsAg 6
MP 16
Magic damage up 1.5x, cost2x, no Phys attacks: Team
TargetTeam
NeedsMa 20
MP 10
Nullify damage <= 50: Team
TargetTeam
NeedsVi 12
MP 25
Cast Recarm at the startof skirmish: Dead allies
TargetTeam
NeedsMa 18
MP cost -50%: Both teams
TargetEveryone
NeedsMa 14
MP 12
Cast Media if a teammember is hurt
TargetTeam
NeedsMa 12
Restore some MP whendamaged: Team
TargetTeam
NeedsVi 10
MP 5
Defense down 25%: All foes
TargetAll foes
NeedsAg 12
MP 12
Hit/evade/defense down25%: All foes
TargetAll foes
NeedsAg 14
HP cost -75%: Both teams
TargetEveryone
NeedsAg 11
MP 10
Change weaknesses tonormal resistances: Team
TargetTeam
NeedsVi 10
Greatly increase successrate of status ailments
TargetTeam
NeedsAg 11
Gain speed advantage at the costof Extra Turns
TargetTeam
NeedsAg 11
MP 12
Cast Diarahan at start of skirmishif a team member is hurt
Target1 ally
NeedsMa 13
Disable opponent skills that activateat the start of a skirmish
TargetTeam
NeedsAg 15
MP 6
Phys attacks deal full dmg(Can be reflected): Team
TargetTeam
NeedsSt 21
MP 10
Withstand death once per skirmishat the start of a turn
TargetTeam
NeedsVi 20
MP 5Pow 100
TargetAll foes
MP 5
Charm at start of a skirmish:100% chance vs. human males,Medium chance vs. women/demons
TargetAll foes
Heal (high)/cure 1 teamRange: 4
Magic damage up 1.5x forone action: Team
Atk rng 3, no Extra Turn,Attack Turn Cost up, Move-1
RaceVile
Demons
Orcus,
Pazuzu,
Abaddon,
Tao Tie,
Arioch,
Nyarlathotep,
Tezcatlipoca,
Baphomet
Reduce adjacent enemy teamMove to 1, Defend priority
RaceSnake
Demons
Makara,
Pendragon,
Quetzalcoatl,
Seiryuu,
Orochi,
Ananta,
Gui Xian,
Hoyau Kamui,
Gucumatz,
Nozuchi
Atk rng 2, No Extra Turn,Attack Turn Cost up
Spend user's HP to restoreMP (level-dependent): Team
Move through obstaclesMove +1 (Not stackable)
RaceAvian
Demons
Suparna,
Moh Shuvuu,
Vidofnir,
Badb Catha,
Garuda,
Itsumade,
Hamsa,
Anzu,
Feng Huang,
Da Peng
Restore HP/MP when userdefeats a foe: Team
Switch positions withan ally team. Range: 6
Replenish Move afterattack (Not stackable)
RaceBeast
Demons
Kabuso,
Hairy Jack,
Nekomata,
Cait Sith,
Orthrus,
Cerberus,
Nue,
Myrmecolion,
Fenrir
Increase Move to 7.Grant initiative bonus.
Move through obstaclesMove Turn Cost -50%
Heal (low) 1 team, chanceof side benefit. Range: 3
Restore MP after skirmish:Team. Foe initiative down
Enable second skirmish(Not stackable)
RaceKishin
Demons
Ubelluris,
Nalagiri,
Take-Mikazuchi,
Zouchouten,
Koumokuten,
Bishamonten,
Hitokotonusi,
Jikokuten,
Zaou Gongen,
Ometeotl
Guarantee 1 critical hit: Team(Defend N/A)
RaceTouki
Demons
Kobold,
Bilwis,
Gozuki,
Mezuki,
Berserker,
Yaksa,
Ikusa,
Lham Dearg,
Nata Taishi,
Oumitsunu
Reduce target's Move to 1for 1 turn. Range: 3
RaceJaki
Demons
Ogre,
Ogun,
Wendigo,
Legion,
Black Frost,
Obariyon,
Mokoi,
Rakshasa,
Girimehkala,
Grendel
Heal (50% current user HP)1 team. Range: 2
RaceFemme
Demons
Kikimora,
Yuki Jyorou,
Hariti,
Peri,
Rangda,
Lilim,
Leanan Sidhe,
Kali,
Lilith,
Anat,
Dzelarhons,
Ixtab
Attack range 3
RaceHuman
Nullify all attacksMove through obstacles
RaceBel
Use Sodom Fire:All enemy teams
RaceBel
Attack range 3Does not move
RaceBel
Attack range 6Does not move
RaceBel
Infinite attack rangeDoes not move
RaceBel
Attack range 3Does not move
RaceBel
Infinite attack rangeDoes not move
RaceBel
Attack range 3Does not move
RaceFiend
Enable second skirmishMove through obstacles
RaceDevas
Lay eggs on foeand reproduce
RaceMaggot
Grants potential third attack(second Extra Turn) in one turn
Reduce opposing team's range to 1and movement by half. Range: 3
RaceGhost
Demons
Loa,
Kudlak,
Poltergeist,
Agathion,
Tenong Cut,
Kumbhanda,
Pisaca,
Purple Mirror
Reduce damage taken by 30% untilstart of next turn
RaceHero
Demons
Neko Shogun,
Hagen,
Jeanne d’Arc,
Yoshitsune,
Guan Yu,
Masakado
Immediately act again. Cannot beused more than once per turn
RaceFiend
Demons
Ghost Q,
Sage of Time,
Billiken,
Alice,
Trumpeter
Grants potential third attack(second Extra Turn) in one turn.High chance of getting Extra Turn
Heal (high)/cure 1 teamRange: 6
Reduces MP cost by 25%.Magic damage up 1.5x forone action: Team
Atk rng 4, no Extra Turn,Attack Turn Cost up, Move-1
RaceVile
Demons
Orcus LV 48,
Pazuzu LV 50,
Abaddon LV 52,
Tao Tie LV 54,
Arioch LV 55,
Nyarlathotep LV 55,
Tezcatlipoca LV 55,
Baphomet LV 51
Reduce adjacent enemy teamMove to 1, Defend priority.Removes foe's Extra Turns
RaceSnake
Demons
Makara LV 33,
Pendragon LV 37,
Quetzalcoatl LV 45,
Seiryuu LV 45,
Orochi LV 45,
Ananta LV 45,
Gui Xian LV 43,
Hoyau Kamui LV 45,
Gucumatz LV 45,
Nozuchi LV 35
Atk rng 2, No Extra Turn,Attack Turn Cost up.Increase range by 4
Spend user's HP to restoreMP (level-dependent): Team.More effective than Blood Wine
Move through obstaclesMove +2 (Not stackable)
RaceAvian
Demons
Suparna LV 32,
Moh Shuvuu LV 28,
Vidofnir LV 34,
Badb Catha LV 36,
Garuda LV 37,
Itsumade LV 26,
Hamsa LV 30,
Anzu LV 37,
Feng Huang LV 37,
Da Peng LV 1
Restore HP/MP when userdefeats a foe: Team. Range: 3
Switch positions withan ally team. Range: 8
Replenish Move after attack.Can run during Extra Turn(Not stackable)
RaceBeast
Demons
Kabuso LV 25,
Hairy Jack LV 27,
Nekomata LV 29,
Cait Sith LV 36,
Orthrus LV 32,
Cerberus LV 37,
Nue LV 37,
Myrmecolion LV 37,
Fenrir LV 37
Increase Move to 8.Grant initiative bonus.
Move through obstaclesnext to ally team. Range: 5Move Turn Cost -50%
Heal (low) all teams, chanceof side benefit. Range: 3
Restore MP after skirmish:Team. Foe initiative down
Enable second skirmish and useof skills (Not stackable)
RaceKishin
Demons
Ubelluris LV 43,
Nalagiri LV 45,
Take-Mikazuchi LV 49,
Zouchouten LV 51,
Koumokuten LV 52,
Bishamonten LV 52,
Hitokotonusi LV 47,
Jikokuten LV 52,
Zaou Gongen LV 52,
Ometeotl LV 52
Increase Phys attack critical rate:Team. After use, critical rate slowlydecreases from 100%
RaceTouki
Demons
Kobold LV 25,
Bilwis LV 27,
Gozuki LV 29,
Mezuki LV 31,
Berserker LV 36,
Yaksa LV 36,
Ikusa LV 34,
Lham Dearg LV 36,
Nata Taishi LV 36,
Oumitsunu LV 36
Skip target's turn once and reducetarget's Move to 1 on next turn.Range: 3
RaceJaki
Demons
Ogre LV 27,
Ogun LV 31,
Wendigo LV 33,
Legion LV 35,
Black Frost LV 37,
Obariyon LV 25,
Mokoi LV 29,
Rakshasa LV 37,
Girimehkala LV 37,
Grendel LV 37
Heal (current user HP): 1 team.Increase turn speed by 1. Range: 2
RaceFemme
Demons
Kikimora LV 33,
Yuki Jyorou LV 37,
Hariti LV 40,
Peri LV 40,
Rangda LV 40,
Lilim LV 35,
Leanan Sidhe LV 38,
Kali LV 40,
Lilith LV 40,
Anat LV 40,
Dzelarhons LV 40,
Ixtab LV 40
Lower target team's range to 1 andhalve motion range. Prevent recoveryfrom status ailments. Range: 3
RaceGhost
Demons
Loa LV 35,
Kudlak LV 35,
Poltergeist LV 25,
Agathion LV 27,
Tenong Cut LV 29,
Kumbhanda LV 31,
Pisaca LV 35,
Purple Mirror LV 35
Reduce damage taken by 50% untilstart of next turn
RaceHero
Demons
Neko Shogun LV 52,
Hagen LV 54,
Jeanne d’Arc LV 56,
Yoshitsune LV 58,
Guan Yu LV 58,
Masakado LV 58
Immediately act again. Cannot beused more than once per turn
RaceFiend
Demons
Ghost Q LV 60,
Sage of Time LV 63,
Billiken LV 65,
Alice LV 70,
Trumpeter LV 68
Hard outer shell resists damage.Charges power for a few turns thenunleashes explosion. Range: 4
RaceStar
Uses high-range Circumpolarity andspawns mobile bombs. Range: 4
RaceStar
Divides after several turns.Can ignore obstacles. Range: 2
RaceStar
Spawns buds that cause earthquakes.If three parts are not destroyed atsame time, can regenerate. Range: 6
RaceStar
Its seeds deal Poison damage to allfoes at start of skirmish. Range: 6
RaceStar
High Phys damage. Its tentaclesdivide when struck. Damaged partsmay form a large Mizar. Range: 4
RaceStar
Has characteristics of all theSeptentriones. Range: 7
RaceStar
Strong attacks correspondingto number of guardian stars.Range: Infinite
RaceStar
Can ignore obstacles.
RaceStar
Can ignore obstacles.
RaceStar
Merak spawn that self-destructs uponreaching its destination.
RaceStar
Merges after a few turns. Defeatedparts can be resurrected after merge.Can ignore obstacles. Range: 2
RaceStar
Earthquakes do Phys damage to allfoes (except Avian and Divine).Range: 4
RaceStar
Explodes, polluting its surroundingswith lethal poison.
RaceStar
Earthquakes deal Phys damage to allfoes (except Avian and Divine).Range: 4
RaceStar
Has powers of Dubhe and Megrez.
RaceStar
Has powers of Merak and Phecda.
RaceStar
Has powers of Mizar and Alioth.
RaceStar
Has Benetnasch's original powers.
RaceStar
RaceStar
RaceStar
Has incredible destructive power andability to resurrect binary stars.Range: 3
RaceStar
Swallows foes. Can be damaged to spitout swallowed unit, but it will alsobe affected.
RaceEnergy
Io with Lugh's javelin, Areadbhar.
Reduces damage from demons toPolaris A and summons demons. Range: 3
RaceStar
Allows Polaris A to move again duringbattle and summons demons. Range: 3
RaceStar
Increases damage dealt by Polaris Ato humans. Range: Infinite
RaceStar
Grants Polaris A a third action(second Extra Turn). Range: Infinite
RaceStar
Charm at start of a skirmish:100% chance vs. human males,Medium chance vs. women/demons
Grows if left alone. Deals high Physdamage. Range: 2
RaceStar
Slightly grown Mizar. Deals high Physdamage. Divides upon being struck.Range: 4
RaceStar
One of the seven stars protectingPolaris. Range: 3
RaceStar