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Last Bible III damage and growth

Super Famicom, 1995

How Last Bible III works out attack, magic, heal, and item numbers, and how the party grows. 101Leafy researched the game and checked each formula against real hits in battle.

Calculator

Attacker
Target

Formulas

  1. Attack: attack value = 3 × Level + 3 × Stren + weapon attack. Defense value = 2 × Level + 3 × Endur + armor defense. Damage = attack value − defense value (at least 0), then the moon, then plus 0 to 5. A critical doubles it. Damage stops at 9999.
  2. Monsters use their own Atk and Def in place of weapon attack and armor defense.
  3. The moon: one eighth of the damage, rounded down, is taken off at the new moon and added at the full moon. Between the two nothing changes. Ilkara work the other way round.
  4. The Luna Sword's power of 44 changes with the moon, from a quarter at the new moon to double at the full moon.
  5. Hit chance: the weapon's accuracy, or 117 with no weapon, plus or minus the Speed step in the table below, kept between 0 and 127. At 127 the attack always hits. Below that it hits when a random number from 0 to 127 is under the chance.
  6. A critical can only happen when the hit chance is 127. Halve both Lucks: if the attacker's is lower, there is no critical. Otherwise the chance is the attacker's half Luck + 13, at most 39, in 128. It doubles the damage after the 0 to 5 is added.
  7. Attack magic: 2 × Intel + power − 2 × target's Intel (at least 0), then the moon, then plus 0 to 5, then the affinity.
  8. Healing magic: 2 × power plus the smaller of Luck ÷ 2 and a random 0 to 255, so nearly always 2 × power + Luck ÷ 2.
  9. Healing items: 2 × the power of the item's magic, plus 0 to 8.
  10. Attack items: power plus 8 to 24, minus 2 × target's Intel (at least 0), then the moon, then plus 0 to 5, then the affinity.
  11. Absorb heals the target by the damage, up to its max HP. Null makes it 0, and double makes it 2 ×.

Moon phase

The moon runs through 32 phases, and each phase falls on one of seven steps. Only the first and the last step change the damage.

Step0 (new moon)123456 (full moon)
Phases0, 1, 30, 312, 3, 4, 27, 28, 295, 6, 25, 267, 8, 23, 249, 10, 21, 2211, 12, 13, 18, 19, 2014, 15, 16, 17
Damage−1/800000+1/8
Luna Sword power11224444666688

Speed and hit chance

The attacker's Speed against the target's moves the hit chance. Weapons have an accuracy of 90, 96, 103, 112, or 115, and no weapon counts as 117.

Attacker's Speed5 or more higher3 or 4 higherwithin 23 or 4 lower5 or more lower
Hit chance+26+130−13−26

Affinity

Each monster has an affinity for fire, ice, elec, and force. The monster pages list absorb as special.

Affinityabsorbnullnormaldouble
Damageheals the target0× 1× 2

EXP for each level

Total EXP to reach each level on the base curve. Each party member and race adds (level − 1) × its EXP factor ÷ 2 to it, rounded toward 0. Everyone reaches the cap of 999999 at level 66.

LV+0+1+2+3+4+5+6+7+8+9
0--1523345176114171256
103845006508451,0981,4271,8562,4123,1364,077
205,3006,3607,6329,15810,99013,18715,82518,99022,78827,345
3032,81536,09639,70643,67648,04452,84858,13363,94670,34177,375
4085,11393,624102,986113,285124,613137,075150,782165,860182,446200,691
50220,760242,836267,120293,832323,215355,537391,090430,199473,219520,541
60572,595629,855692,840762,124838,337922,170999,999---

Party growth

Each level-up adds Endur + level × HP factor ÷ 4 (at least 1) to max HP, up to 9999, and (Intel + level × MP factor ÷ 8, at least 1) ÷ 2 to max MP, up to 255. The level is the new one, and the divisions round down.

Joins atHP factorMP factorEXP factor
YuriLV1242
RudyLV1111
DooLV6222
GlennLV2015-2
LinkleLV35111
YonatanLV1332
AronLV1262
MochowaLV1010
JaegerLV30365
IliaLV2022-2
CarrollLV1518-2
HarryLV114-1
Baby DragonLV1114
BaalLV384418
VaerialLV404416
LuciferLV456614
Baby DragonLV40461

Growth by race

Monsters in the party grow by their race, with the same formulas.

HP factorMP factorEXP factor
Jami314
Ichthys416
Gurgan225
Nereid313
Magi132
Parushi212
Vanessa268
Dragoon588
Zamdes2122
Demig144
Ilkara1612
Mute31010
Karman346
Mairal2614
Salam2614

Stat points

Each level gives one stat point, and a stat stops at 50. Yuri puts the point where the player chooses. Everyone else follows a fixed order of seven steps that repeats.

Rudy
  1. Intel
  2. Endur
  3. Speed
  4. Stren
  5. Luck
  6. Stren
  7. Luck

Every 7 levels: Stren 2, Endur 1, Intel 1, Speed 1, Luck 2

Doo
  1. Endur
  2. Stren
  3. Endur
  4. Stren
  5. Luck
  6. Speed
  7. Intel

Every 7 levels: Stren 2, Endur 2, Intel 1, Speed 1, Luck 1

Glenn
  1. Intel
  2. Speed
  3. Luck
  4. Stren
  5. Endur
  6. Intel
  7. Endur

Every 7 levels: Stren 1, Endur 2, Intel 2, Speed 1, Luck 1

Linkle
  1. Intel
  2. Endur
  3. Speed
  4. Stren
  5. Luck
  6. Intel
  7. Speed

Every 7 levels: Stren 1, Endur 1, Intel 2, Speed 2, Luck 1

Yonatan
  1. Endur
  2. Endur
  3. Stren
  4. Speed
  5. Luck
  6. Stren
  7. Intel

Every 7 levels: Stren 2, Endur 2, Intel 1, Speed 1, Luck 1

Aron
  1. Intel
  2. Intel
  3. Speed
  4. Endur
  5. Stren
  6. Endur
  7. Luck

Every 7 levels: Stren 1, Endur 2, Intel 2, Speed 1, Luck 1

Mochowa
  1. Speed
  2. Intel
  3. Speed
  4. Stren
  5. Stren
  6. Endur
  7. Luck

Every 7 levels: Stren 2, Endur 1, Intel 1, Speed 2, Luck 1

Jaeger
  1. Stren
  2. Intel
  3. Speed
  4. Endur
  5. Stren
  6. Endur
  7. Luck

Every 7 levels: Stren 2, Endur 2, Intel 1, Speed 1, Luck 1

Ilia
  1. Intel
  2. Endur
  3. Stren
  4. Endur
  5. Speed
  6. Stren
  7. Luck

Every 7 levels: Stren 2, Endur 2, Intel 1, Speed 1, Luck 1

Carroll
  1. Intel
  2. Intel
  3. Speed
  4. Luck
  5. Stren
  6. Endur
  7. Luck

Every 7 levels: Stren 1, Endur 1, Intel 2, Speed 1, Luck 2

Harry
  1. Intel
  2. Intel
  3. Speed
  4. Stren
  5. Endur
  6. Intel
  7. Luck

Every 7 levels: Stren 1, Endur 1, Intel 3, Speed 1, Luck 1

Baby Dragon LV1
  1. Speed
  2. Stren
  3. Speed
  4. Endur
  5. Intel
  6. Endur
  7. Luck

Every 7 levels: Stren 1, Endur 2, Intel 1, Speed 2, Luck 1

Baal
  1. Intel
  2. Stren
  3. Speed
  4. Endur
  5. Intel
  6. Endur
  7. Luck

Every 7 levels: Stren 1, Endur 2, Intel 2, Speed 1, Luck 1

Vaerial
  1. Stren
  2. Endur
  3. Speed
  4. Stren
  5. Intel
  6. Luck
  7. Endur

Every 7 levels: Stren 2, Endur 2, Intel 1, Speed 1, Luck 1

Lucifer
  1. Stren
  2. Stren
  3. Intel
  4. Endur
  5. Speed
  6. Endur
  7. Luck

Every 7 levels: Stren 2, Endur 2, Intel 1, Speed 1, Luck 1

Baby Dragon LV40
  1. Stren
  2. Intel
  3. Endur
  4. Stren
  5. Intel
  6. Luck
  7. Speed

Every 7 levels: Stren 2, Endur 1, Intel 2, Speed 1, Luck 1

Level-up planner

Pick a party member, the level now, and the goal level. For Yuri, put in where the points go. For the others, pick the step of the order that their next point lands on. Max HP and MP come out as a range: the low end counts each new point from the next level up, and the high end from the level it is gained on.