Website and data research by 101Leafy.
Last Bible Special damage and growth
Megami Tensei Gaiden Last Bible Special
How Megami Tensei Gaiden Last Bible Special works out attack, spell, and heal numbers, and how party members grow. 101Leafy researched the game and checked each formula against real hits in battle.
Calculator
Formulas
- Attack value of a party member: (Level + Attack) × 4. Attack is Stren ÷ 2, rounded down, plus the attack of each equipped item.
- Attack value of a monster: Level × 8 + Stren × 2. A monster's Defense is its Endur.
- The attack value is doubled once for each point of Shift. Shift is 2 for Magus and Assassin, and 1 for every other class and every monster. A lucky double or quadruple doubles it once or twice more.
- Then the target's Defense is taken off. A party member's Defense is Endur plus the defense of each equipped item. Below 0, the hit does no damage.
- Damage = that number ÷ 4, rounded down, plus two rolls of 0 to 9, minus 4. At 0 or below the hit does no damage.
- A guarding target takes a quarter of the damage, rounded down. Physical hits have no element and ignore every resist.
- Before each attack, a party member makes a luck roll from 0 to 99 + Luck. Under 60 is a normal hit. 60 to 79 is a slip with no damage and a second roll on the slip table. 80 and up rolls on the lucky table. Monsters skip the luck roll.
- A kill from the lucky table sets a monster's HP to 0. It never works on a party member.
- Spells: the damage is the sum of the spell's rolls. The caster's stats and the target's Defense do not count. An elemental spell is then multiplied by the target's resist for that element and divided by 100, rounded down.
- Heal spells restore the base plus the sum of their rolls, up to max HP. A party member at 0 HP is skipped. Force does 1024 damage and Megido 2000, with no element.
- Items that cast a spell work like the spell and cost no MP: Mana Seed is Heal 1 and Mana is Heal 2. Pana restores 30 MP and Pana Care 80. Each charm raises a stat by 1 and does nothing to a stat already at 40.
- Each level-up adds (2 × the new Level + Endur + 6) ÷ 6 to max HP and (2 × Intel + the new Level + 6) ÷ 6 to max MP, rounded down. Each sum goes back around to 0 when it passes 255, before the divide, so the gain falls to almost nothing at high levels. Both stop at 9999.
- Each level-up also gives one point to put into any stat, up to 40. The level cap is 200.
Luck roll
The chance of each luck roll result for a party member, by the attacker's Luck.
| Luck | 0 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 |
|---|---|---|---|---|---|---|---|---|---|
| Normal | 60% | 57.1% | 54.5% | 52.2% | 50% | 48% | 46.2% | 44.4% | 42.9% |
| Slip | 20% | 19% | 18.2% | 17.4% | 16.7% | 16% | 15.4% | 14.8% | 14.3% |
| Lucky | 20% | 23.8% | 27.3% | 30.4% | 33.3% | 36% | 38.5% | 40.7% | 42.9% |
After a lucky roll or a slip, a second roll from 0 to 9 picks the result. On a slip the attack does no damage whatever that roll is. What the mark on the attacker does is not known yet.
| Second roll | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
|---|---|---|---|---|---|---|---|---|---|---|
| Lucky | Normal hit | Normal hit | Status change | Status change | Double | Double | Double | Double | Quadruple | Kill |
| Slip | Nothing | Unequips an item | Message only | Nothing | Message only | Message only | Marks the attacker | Nothing | Marks the attacker | Marks the attacker |
Spell rolls
Each roll is 0 to the die minus 1. Damage spells add up their rolls, and heal spells add them to the base.
| MP | Die | Rolls | Base | Range | Element | Target | |
|---|---|---|---|---|---|---|---|
| Fire | 2 | 4 | 8 | 0 | 0 - 24 | One enemy | |
| Blaze 1 | 5 | 8 | 8 | 0 | 0 - 56 | One enemy | |
| Flare 1 | 14 | 8 | 16 | 0 | 0 - 112 | All enemies | |
| Flare 2 | 25 | 16 | 16 | 0 | 0 - 240 | All enemies | |
| Freeze | 2 | 4 | 8 | 0 | 0 - 24 | One enemy | |
| Ice 1 | 5 | 8 | 8 | 0 | 0 - 56 | One enemy | |
| Icy 1 | 14 | 8 | 16 | 0 | 0 - 112 | All enemies | |
| Icy 2 | 25 | 16 | 16 | 0 | 0 - 240 | All enemies | |
| Geo | 2 | 4 | 8 | 0 | 0 - 24 | One enemy | |
| Shock 1 | 5 | 8 | 8 | 0 | 0 - 56 | One enemy | |
| Spark 1 | 14 | 8 | 16 | 0 | 0 - 112 | All enemies | |
| Ziodyne | 25 | 16 | 16 | 0 | 0 - 240 | All enemies | |
| Impact 1 | 2 | 4 | 8 | 0 | 0 - 24 | One enemy | |
| Impact 2 | 5 | 8 | 8 | 0 | 0 - 56 | One enemy | |
| Impact 3 | 14 | 8 | 16 | 0 | 0 - 112 | All enemies | |
| Zandyne | 25 | 16 | 16 | 0 | 0 - 240 | All enemies | |
| Heal 1 | 4 | 4 | 8 | 16 | 16 - 40 | - | One ally |
| Heal 2 | 12 | 8 | 8 | 64 | 64 - 120 | - | One ally |
| Heal All 1 | 10 | 4 | 16 | 16 | 16 - 64 | - | All allies |
| Mediama | 30 | 8 | 16 | 64 | 64 - 176 | - | All allies |
| Force | 15 | - | - | 1024 | 1024 | - | - |
| Megido | 20 | - | - | 2000 | 2000 | - | - |
EXP by level
Total EXP to reach each level. Each class uses one of four curves, shown in the class table.
| LV | Curve 1 | Curve 2 | Curve 3 | Curve 4 |
|---|---|---|---|---|
| 2 | 8 | 10 | 20 | 60 |
| 3 | 20 | 32 | 48 | 140 |
| 4 | 38 | 62 | 87 | 248 |
| 5 | 65 | 100 | 154 | 392 |
| 6 | 105 | 180 | 275 | 580 |
| 7 | 165 | 310 | 444 | 820 |
| 8 | 255 | 543 | 746 | 1,120 |
| 9 | 390 | 946 | 1,234 | 1,488 |
| 10 | 592 | 1,651 | 1,767 | 1,932 |
| 11 | 895 | 2,880 | 2,350 | 2,460 |
| 12 | 1,349 | 4,131 | 2,988 | 3,080 |
| 13 | 2,030 | 5,406 | 3,686 | 3,800 |
| 14 | 3,051 | 6,707 | 4,449 | 4,628 |
| 15 | 4,184 | 8,036 | 5,282 | 5,572 |
| 16 | 5,437 | 9,395 | 6,190 | 6,640 |
| 17 | 6,818 | 10,786 | 7,178 | 7,840 |
| 18 | 8,335 | 12,211 | 8,251 | 9,180 |
| 19 | 9,996 | 13,672 | 9,414 | 10,668 |
| 20 | 11,809 | 15,171 | 10,672 | 12,312 |
| 21 | 13,782 | 16,710 | 12,030 | 14,120 |
| 22 | 15,923 | 18,291 | 13,493 | 16,100 |
| 23 | 18,240 | 19,916 | 15,066 | 18,260 |
| 24 | 20,741 | 21,587 | 16,754 | 20,608 |
| 25 | 23,434 | 23,306 | 18,562 | 23,152 |
| 26 | 26,327 | 25,075 | 20,495 | 25,900 |
| 27 | 29,428 | 26,896 | 22,558 | 28,860 |
| 28 | 32,745 | 28,771 | 24,756 | 32,040 |
| 29 | 36,286 | 30,702 | 27,094 | 35,448 |
| 30 | 40,059 | 32,691 | 29,577 | 39,092 |
| 35 | 62,684 | 44,046 | 44,342 | 61,132 |
| 40 | 92,309 | 58,026 | 63,482 | 90,272 |
| 45 | 129,934 | 75,006 | 87,622 | 127,512 |
| 50 | 176,559 | 95,361 | 117,387 | 173,852 |
| 55 | 233,184 | 119,466 | 153,402 | 230,292 |
| 60 | 300,809 | 147,696 | 196,292 | 297,832 |
| 65 | 380,434 | 180,426 | 246,682 | 377,472 |
| 70 | 473,059 | 218,031 | 305,197 | 470,212 |
| 75 | 579,684 | 260,886 | 372,462 | 577,052 |
| 80 | 701,309 | 309,366 | 449,102 | 698,992 |
| 85 | 838,934 | 363,846 | 535,742 | 837,032 |
| 90 | 993,559 | 424,701 | 633,007 | 992,172 |
| 95 | 1,166,184 | 492,306 | 741,522 | 1,165,412 |
| 100 | 1,357,809 | 567,036 | 861,912 | 1,357,752 |
| 110 | 1,802,059 | 739,371 | 1,140,817 | 1,803,732 |
| 120 | 2,334,309 | 944,706 | 1,474,722 | 2,338,112 |
| 130 | 2,962,559 | 1,186,041 | 1,868,627 | 2,968,892 |
| 140 | 3,694,809 | 1,466,376 | 2,327,532 | 3,704,072 |
| 150 | 4,539,059 | 1,788,711 | 2,856,437 | 4,551,652 |
| 160 | 5,503,309 | 2,156,046 | 3,460,342 | 5,519,632 |
| 170 | 6,595,559 | 2,571,381 | 4,144,247 | 6,616,012 |
| 180 | 7,823,809 | 3,037,716 | 4,913,152 | 7,848,792 |
| 190 | 9,196,059 | 3,558,051 | 5,772,057 | 9,225,972 |
| 200 | 10,720,309 | 4,135,386 | 6,725,962 | 10,755,552 |
Classes
Every class starts at level 1 with these numbers. The element column is the percent of elemental damage taken, and 0 means none. The ailment columns are the chance that a spell of that group takes hold.
| Class | HP | MP | Endur | Intel | Stren | Speed | Luck | Shift | EXP | Element | Stat down | Death/Seal | Charm/Confusion | Sleep/Paralysis |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Captain | 42 | 50 | 10 | 8 | 8 | 8 | 9 | 1 | Curve 1 | 100% | 50% | 25% | 50% | 50% |
| Soldier | 34 | 45 | 6 | 3 | 4 | 8 | 3 | 1 | Curve 2 | 100% | 50% | 25% | 50% | 50% |
| Archer | 36 | 45 | 7 | 3 | 5 | 10 | 3 | 1 | Curve 3 | 100% | 50% | 25% | 50% | 50% |
| Warrior | 38 | 46 | 8 | 4 | 8 | 8 | 5 | 1 | Curve 4 | 100% | 50% | 25% | 50% | 50% |
| Knight | 46 | 52 | 12 | 10 | 13 | 10 | 7 | 1 | Curve 1 | 100% | 50% | 25% | 50% | 50% |
| Paladin | 50 | 57 | 14 | 15 | 15 | 14 | 9 | 1 | Curve 2 | 100% | 50% | 25% | 50% | 50% |
| Gladiator | 38 | 46 | 8 | 4 | 9 | 10 | 6 | 1 | Curve 3 | 100% | 50% | 50% | 50% | 50% |
| Yogi | 34 | 51 | 6 | 9 | 6 | 8 | 8 | 1 | Curve 4 | 100% | 50% | 50% | 50% | 50% |
| Adept | 52 | 60 | 15 | 18 | 12 | 12 | 15 | 1 | Curve 1 | 100% | 50% | 50% | 50% | 50% |
| Guru | 42 | 55 | 10 | 13 | 9 | 12 | 13 | 1 | Curve 2 | 100% | 50% | 50% | 50% | 50% |
| Temple Knight | 42 | 54 | 10 | 12 | 7 | 8 | 5 | 1 | Curve 3 | 100% | 50% | 50% | 50% | 50% |
| Highlander | 46 | 50 | 12 | 8 | 10 | 16 | 11 | 1 | Curve 4 | 100% | 50% | 50% | 50% | 50% |
| Ranger | 38 | 49 | 8 | 7 | 6 | 12 | 4 | 1 | Curve 1 | 100% | 50% | 50% | 50% | 50% |
| Mage | 34 | 52 | 6 | 10 | 4 | 6 | 6 | 1 | Curve 2 | 100% | 50% | 50% | 50% | 50% |
| Sorcerer | 48 | 62 | 13 | 20 | 9 | 15 | 15 | 1 | Curve 3 | 100% | 50% | 50% | 50% | 50% |
| Elementalist | 38 | 56 | 8 | 14 | 8 | 14 | 8 | 1 | Curve 4 | 100% | 50% | 50% | 50% | 50% |
| Illusionist | 42 | 59 | 10 | 17 | 7 | 11 | 12 | 1 | Curve 1 | 100% | 50% | 50% | 50% | 50% |
| Warlock | 46 | 58 | 12 | 16 | 7 | 17 | 5 | 1 | Curve 2 | 100% | 50% | 50% | 50% | 50% |
| Magus | 62 | 66 | 20 | 24 | 18 | 12 | 8 | 2 | Curve 3 | 100/0% | 25% | 25% | 25% | 25% |
| Cleric | 34 | 53 | 6 | 11 | 5 | 8 | 14 | 1 | Curve 4 | 100% | 50% | 50% | 50% | 50% |
| Monk | 38 | 49 | 8 | 7 | 6 | 8 | 3 | 1 | Curve 1 | 100% | 50% | 50% | 50% | 50% |
| Bishop | 44 | 59 | 11 | 17 | 7 | 8 | 14 | 1 | Curve 2 | 100% | 50% | 50% | 50% | 50% |
| Prophet | 52 | 65 | 15 | 23 | 10 | 13 | 21 | 1 | Curve 3 | 0/100% | 25% | 25% | 25% | 25% |
| Exorcist | 40 | 53 | 9 | 11 | 6 | 11 | 5 | 1 | Curve 4 | 100% | 50% | 50% | 50% | 50% |
| Priest | 34 | 49 | 6 | 7 | 5 | 8 | 3 | 1 | Curve 1 | 100% | 50% | 50% | 50% | 50% |
| Missionary | 44 | 54 | 11 | 13 | 7 | 8 | 8 | 1 | Curve 2 | 100% | 50% | 50% | 50% | 50% |
| Seeker | 34 | 49 | 6 | 7 | 6 | 5 | 3 | 1 | Curve 3 | 100% | 50% | 50% | 50% | 50% |
| Saint | 44 | 66 | 11 | 24 | 15 | 12 | 20 | 1 | Curve 4 | 100/0% | 25% | 25% | 25% | 25% |
| Hermit | 46 | 61 | 12 | 19 | 9 | 19 | 18 | 1 | Curve 1 | 100% | 50% | 50% | 50% | 50% |
| Pilgrim | 32 | 48 | 5 | 6 | 3 | 5 | 3 | 1 | Curve 2 | 100% | 50% | 50% | 50% | 50% |
| Inquisitor | 44 | 59 | 11 | 17 | 15 | 10 | 9 | 1 | Curve 3 | 100% | 50% | 50% | 50% | 50% |
| Druid | 54 | 57 | 16 | 15 | 12 | 18 | 6 | 1 | Curve 4 | 100% | 50% | 50% | 50% | 50% |
| Shaman | 40 | 61 | 9 | 19 | 5 | 9 | 5 | 1 | Curve 1 | 100% | 50% | 50% | 50% | 50% |
| Channeler | 34 | 50 | 6 | 8 | 3 | 8 | 5 | 1 | Curve 2 | 100% | 50% | 50% | 50% | 50% |
| Healer | 30 | 50 | 4 | 8 | 6 | 6 | 3 | 1 | Curve 3 | 100% | 50% | 50% | 50% | 50% |
| Fortune Teller | 28 | 50 | 3 | 8 | 4 | 8 | 7 | 1 | Curve 4 | 100% | 50% | 50% | 50% | 50% |
| Bard | 36 | 51 | 7 | 9 | 5 | 10 | 6 | 1 | Curve 1 | 100% | 50% | 50% | 50% | 50% |
| Beggar | 4 | 24 | 2 | 2 | 2 | 2 | 2 | 1 | Curve 2 | 100% | 50% | 50% | 50% | 50% |
| Hooligan | 28 | 44 | 3 | 2 | 4 | 8 | 3 | 1 | Curve 3 | 100% | 50% | 50% | 50% | 50% |
| Prospector | 32 | 45 | 5 | 3 | 7 | 9 | 5 | 1 | Curve 4 | 100% | 50% | 50% | 50% | 50% |
| Farmer | 30 | 44 | 4 | 2 | 3 | 8 | 3 | 1 | Curve 1 | 100% | 50% | 50% | 50% | 50% |
| Hunter | 32 | 45 | 5 | 3 | 4 | 9 | 3 | 1 | Curve 2 | 100% | 50% | 50% | 50% | 50% |
| Woodcutter | 30 | 45 | 4 | 3 | 3 | 8 | 3 | 1 | Curve 3 | 100% | 50% | 50% | 50% | 50% |
| Shepherd | 26 | 45 | 2 | 3 | 3 | 6 | 3 | 1 | Curve 4 | 100% | 50% | 50% | 50% | 50% |
| Merchant | 28 | 45 | 3 | 3 | 3 | 4 | 4 | 1 | Curve 1 | 100% | 50% | 50% | 50% | 50% |
| Entertainer | 28 | 44 | 3 | 2 | 3 | 8 | 4 | 1 | Curve 2 | 100% | 50% | 50% | 50% | 50% |
| Sage | 54 | 67 | 16 | 25 | 13 | 13 | 15 | 1 | Curve 3 | 0/100% | 25% | 25% | 25% | 25% |
| Doctor | 36 | 58 | 7 | 16 | 8 | 8 | 8 | 1 | Curve 4 | 100% | 50% | 50% | 50% | 50% |
| Philosopher | 54 | 62 | 16 | 20 | 13 | 10 | 13 | 1 | Curve 1 | 100% | 50% | 50% | 50% | 50% |
| Theologian | 48 | 59 | 13 | 17 | 10 | 12 | 15 | 1 | Curve 2 | 100% | 50% | 50% | 50% | 50% |
| Alchemist | 38 | 62 | 8 | 20 | 7 | 22 | 20 | 1 | Curve 3 | 100% | 50% | 50% | 50% | 50% |
| Astrologer | 46 | 59 | 12 | 17 | 6 | 10 | 7 | 1 | Curve 4 | 100% | 50% | 50% | 50% | 50% |
| Horologist | 46 | 56 | 12 | 14 | 6 | 16 | 4 | 1 | Curve 1 | 100% | 50% | 50% | 50% | 50% |
| Student | 30 | 48 | 4 | 6 | 4 | 5 | 3 | 1 | Curve 2 | 100% | 50% | 50% | 50% | 50% |
| Interpreter | 34 | 54 | 6 | 12 | 6 | 10 | 8 | 1 | Curve 3 | 100% | 50% | 50% | 50% | 50% |
| Artisan | 46 | 49 | 12 | 7 | 14 | 14 | 10 | 1 | Curve 4 | 100% | 50% | 50% | 50% | 50% |
| Smith | 40 | 45 | 9 | 3 | 12 | 10 | 3 | 1 | Curve 1 | 100% | 50% | 50% | 50% | 50% |
| Hypnotist | 28 | 49 | 3 | 7 | 3 | 8 | 4 | 1 | Curve 2 | 100% | 50% | 50% | 50% | 50% |
| Apprentice | 30 | 45 | 4 | 3 | 7 | 5 | 3 | 1 | Curve 3 | 100% | 50% | 50% | 50% | 50% |
| Mamluk | 78 | 52 | 28 | 10 | 20 | 20 | 4 | 1 | Curve 4 | 100% | 25% | 0% | 0% | 25% |
| Assassin | 32 | 50 | 5 | 8 | 30 | 32 | 7 | 2 | Curve 1 | 0% | 0% | 0% | 0% | 0% |
| Sufi | 56 | 67 | 17 | 25 | 13 | 11 | 16 | 1 | Curve 2 | 0% | 50% | 25% | 25% | 50% |
| Mujtahid | 38 | 72 | 8 | 30 | 7 | 17 | 20 | 1 | Curve 3 | 0% | 50% | 50% | 50% | 50% |
| Hero | 38 | 30 | 8 | 8 | 7 | 10 | 7 | 1 | Curve 4 | 100% | 50% | 25% | 25% | 50% |
Level-up planner
Pick a class and a goal level, then share out the stat points, one for each level gained. The planner adds each level's HP and MP before that level's point, and shows both orders: points into Endur and Intel first, or last.
