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Last Bible Special damage and growth

Megami Tensei Gaiden Last Bible Special

How Megami Tensei Gaiden Last Bible Special works out attack, spell, and heal numbers, and how party members grow. 101Leafy researched the game and checked each formula against real hits in battle.

Calculator

Attacker
Target

Formulas

  1. Attack value of a party member: (Level + Attack) × 4. Attack is Stren ÷ 2, rounded down, plus the attack of each equipped item.
  2. Attack value of a monster: Level × 8 + Stren × 2. A monster's Defense is its Endur.
  3. The attack value is doubled once for each point of Shift. Shift is 2 for Magus and Assassin, and 1 for every other class and every monster. A lucky double or quadruple doubles it once or twice more.
  4. Then the target's Defense is taken off. A party member's Defense is Endur plus the defense of each equipped item. Below 0, the hit does no damage.
  5. Damage = that number ÷ 4, rounded down, plus two rolls of 0 to 9, minus 4. At 0 or below the hit does no damage.
  6. A guarding target takes a quarter of the damage, rounded down. Physical hits have no element and ignore every resist.
  7. Before each attack, a party member makes a luck roll from 0 to 99 + Luck. Under 60 is a normal hit. 60 to 79 is a slip with no damage and a second roll on the slip table. 80 and up rolls on the lucky table. Monsters skip the luck roll.
  8. A kill from the lucky table sets a monster's HP to 0. It never works on a party member.
  9. Spells: the damage is the sum of the spell's rolls. The caster's stats and the target's Defense do not count. An elemental spell is then multiplied by the target's resist for that element and divided by 100, rounded down.
  10. Heal spells restore the base plus the sum of their rolls, up to max HP. A party member at 0 HP is skipped. Force does 1024 damage and Megido 2000, with no element.
  11. Items that cast a spell work like the spell and cost no MP: Mana Seed is Heal 1 and Mana is Heal 2. Pana restores 30 MP and Pana Care 80. Each charm raises a stat by 1 and does nothing to a stat already at 40.
  12. Each level-up adds (2 × the new Level + Endur + 6) ÷ 6 to max HP and (2 × Intel + the new Level + 6) ÷ 6 to max MP, rounded down. Each sum goes back around to 0 when it passes 255, before the divide, so the gain falls to almost nothing at high levels. Both stop at 9999.
  13. Each level-up also gives one point to put into any stat, up to 40. The level cap is 200.

Luck roll

The chance of each luck roll result for a party member, by the attacker's Luck.

Luck0510152025303540
Normal60%57.1%54.5%52.2%50%48%46.2%44.4%42.9%
Slip20%19%18.2%17.4%16.7%16%15.4%14.8%14.3%
Lucky20%23.8%27.3%30.4%33.3%36%38.5%40.7%42.9%

After a lucky roll or a slip, a second roll from 0 to 9 picks the result. On a slip the attack does no damage whatever that roll is. What the mark on the attacker does is not known yet.

Second roll0123456789
LuckyNormal hitNormal hitStatus changeStatus changeDoubleDoubleDoubleDoubleQuadrupleKill
SlipNothingUnequips an itemMessage onlyNothingMessage onlyMessage onlyMarks the attackerNothingMarks the attackerMarks the attacker

Spell rolls

Each roll is 0 to the die minus 1. Damage spells add up their rolls, and heal spells add them to the base.

MPDieRollsBaseRangeElementTarget
Fire24800 - 24FireOne enemy
Blaze 158800 - 56FireOne enemy
Flare 11481600 - 112FireAll enemies
Flare 225161600 - 240FireAll enemies
Freeze24800 - 24IceOne enemy
Ice 158800 - 56IceOne enemy
Icy 11481600 - 112IceAll enemies
Icy 225161600 - 240IceAll enemies
Geo24800 - 24ElecOne enemy
Shock 158800 - 56ElecOne enemy
Spark 11481600 - 112ElecAll enemies
Ziodyne25161600 - 240ElecAll enemies
Impact 124800 - 24ForceOne enemy
Impact 258800 - 56ForceOne enemy
Impact 31481600 - 112ForceAll enemies
Zandyne25161600 - 240ForceAll enemies
Heal 14481616 - 40-One ally
Heal 212886464 - 120-One ally
Heal All 1104161616 - 64-All allies
Mediama308166464 - 176-All allies
Force15--10241024--
Megido20--20002000--

EXP by level

Total EXP to reach each level. Each class uses one of four curves, shown in the class table.

LVCurve 1Curve 2Curve 3Curve 4
28102060
3203248140
4386287248
565100154392
6105180275580
7165310444820
82555437461,120
93909461,2341,488
105921,6511,7671,932
118952,8802,3502,460
121,3494,1312,9883,080
132,0305,4063,6863,800
143,0516,7074,4494,628
154,1848,0365,2825,572
165,4379,3956,1906,640
176,81810,7867,1787,840
188,33512,2118,2519,180
199,99613,6729,41410,668
2011,80915,17110,67212,312
2113,78216,71012,03014,120
2215,92318,29113,49316,100
2318,24019,91615,06618,260
2420,74121,58716,75420,608
2523,43423,30618,56223,152
2626,32725,07520,49525,900
2729,42826,89622,55828,860
2832,74528,77124,75632,040
2936,28630,70227,09435,448
3040,05932,69129,57739,092
3562,68444,04644,34261,132
4092,30958,02663,48290,272
45129,93475,00687,622127,512
50176,55995,361117,387173,852
55233,184119,466153,402230,292
60300,809147,696196,292297,832
65380,434180,426246,682377,472
70473,059218,031305,197470,212
75579,684260,886372,462577,052
80701,309309,366449,102698,992
85838,934363,846535,742837,032
90993,559424,701633,007992,172
951,166,184492,306741,5221,165,412
1001,357,809567,036861,9121,357,752
1101,802,059739,3711,140,8171,803,732
1202,334,309944,7061,474,7222,338,112
1302,962,5591,186,0411,868,6272,968,892
1403,694,8091,466,3762,327,5323,704,072
1504,539,0591,788,7112,856,4374,551,652
1605,503,3092,156,0463,460,3425,519,632
1706,595,5592,571,3814,144,2476,616,012
1807,823,8093,037,7164,913,1527,848,792
1909,196,0593,558,0515,772,0579,225,972
20010,720,3094,135,3866,725,96210,755,552

Classes

Every class starts at level 1 with these numbers. The element column is the percent of elemental damage taken, and 0 means none. The ailment columns are the chance that a spell of that group takes hold.

ClassHPMPEndurIntelStrenSpeedLuckShiftEXPElementStat downDeath/SealCharm/ConfusionSleep/Paralysis
Captain42501088891Curve 1100%50%25%50%50%
Soldier3445634831Curve 2100%50%25%50%50%
Archer36457351031Curve 3100%50%25%50%50%
Warrior3846848851Curve 4100%50%25%50%50%
Knight46521210131071Curve 1100%50%25%50%50%
Paladin50571415151491Curve 2100%50%25%50%50%
Gladiator38468491061Curve 3100%50%50%50%50%
Yogi3451696881Curve 4100%50%50%50%50%
Adept526015181212151Curve 1100%50%50%50%50%
Guru42551013912131Curve 2100%50%50%50%50%
Temple Knight425410127851Curve 3100%50%50%50%50%
Highlander46501281016111Curve 4100%50%50%50%50%
Ranger38498761241Curve 1100%50%50%50%50%
Mage34526104661Curve 2100%50%50%50%50%
Sorcerer48621320915151Curve 3100%50%50%50%50%
Elementalist385681481481Curve 4100%50%50%50%50%
Illusionist42591017711121Curve 1100%50%50%50%50%
Warlock4658121671751Curve 2100%50%50%50%50%
Magus62662024181282Curve 3100/0%25%25%25%25%
Cleric345361158141Curve 4100%50%50%50%50%
Monk3849876831Curve 1100%50%50%50%50%
Bishop4459111778141Curve 2100%50%50%50%50%
Prophet526515231013211Curve 30/100%25%25%25%25%
Exorcist405391161151Curve 4100%50%50%50%50%
Priest3449675831Curve 1100%50%50%50%50%
Missionary445411137881Curve 2100%50%50%50%50%
Seeker3449676531Curve 3100%50%50%50%50%
Saint446611241512201Curve 4100/0%25%25%25%25%
Hermit46611219919181Curve 1100%50%50%50%50%
Pilgrim3248563531Curve 2100%50%50%50%50%
Inquisitor44591117151091Curve 3100%50%50%50%50%
Druid54571615121861Curve 4100%50%50%50%50%
Shaman40619195951Curve 1100%50%50%50%50%
Channeler3450683851Curve 2100%50%50%50%50%
Healer3050486631Curve 3100%50%50%50%50%
Fortune Teller2850384871Curve 4100%50%50%50%50%
Bard36517951061Curve 1100%50%50%50%50%
Beggar424222221Curve 2100%50%50%50%50%
Hooligan2844324831Curve 3100%50%50%50%50%
Prospector3245537951Curve 4100%50%50%50%50%
Farmer3044423831Curve 1100%50%50%50%50%
Hunter3245534931Curve 2100%50%50%50%50%
Woodcutter3045433831Curve 3100%50%50%50%50%
Shepherd2645233631Curve 4100%50%50%50%50%
Merchant2845333441Curve 1100%50%50%50%50%
Entertainer2844323841Curve 2100%50%50%50%50%
Sage546716251313151Curve 30/100%25%25%25%25%
Doctor36587168881Curve 4100%50%50%50%50%
Philosopher546216201310131Curve 1100%50%50%50%50%
Theologian485913171012151Curve 2100%50%50%50%50%
Alchemist3862820722201Curve 3100%50%50%50%50%
Astrologer4659121761071Curve 4100%50%50%50%50%
Horologist4656121461641Curve 1100%50%50%50%50%
Student3048464531Curve 2100%50%50%50%50%
Interpreter345461261081Curve 3100%50%50%50%50%
Artisan46491271414101Curve 4100%50%50%50%50%
Smith404593121031Curve 1100%50%50%50%50%
Hypnotist2849373841Curve 2100%50%50%50%50%
Apprentice3045437531Curve 3100%50%50%50%50%
Mamluk78522810202041Curve 4100%25%0%0%25%
Assassin325058303272Curve 10%0%0%0%0%
Sufi566717251311161Curve 20%50%25%25%50%
Mujtahid3872830717201Curve 30%50%50%50%50%
Hero38308871071Curve 4100%50%25%25%50%

Level-up planner

Pick a class and a goal level, then share out the stat points, one for each level gained. The planner adds each level's HP and MP before that level's point, and shows both orders: points into Endur and Intel first, or last.