Website and data research by 101Leafy.
Digital Devil Story: Megami Tensei II Encounters
Famicom, 1990, 47 zones
The game gives these zones no names, so they are numbered here. 101Leafy researched the game: every zone has 16 equal picks, and the number by a demon is how many of the 16 it gets, followed by how many come at once. On ordinary ground and in dungeon corridors a battle starts on 16 steps in 256.
DemonsSpellsItemsShopsBossesPeopleFusionTrivia
Goblin 4 in 16, 1-5
Dwarf 4 in 16, 1-3
Crap Slime 3 in 16, 1-6
Ascomoid 3 in 16, 1-3
Kins Head 2 in 16, 1-6
Gold Slime 4 in 16, 1-3
Bodyconian 3 in 16, 2-7
Wight 3 in 16, 1-5
Corpse 3 in 16, 4-8
Lemures 2 in 16, 3-8
Bucca-Boo 1 in 16, 1-6
Nosferatu 4 in 16, 1-4
Forneus 3 in 16, 1-3
Gold Slime 3 in 16, 1-3
Apsaras 3 in 16, 1-6
Bucca-Boo 2 in 16, 1-6
Jabberwock 1 in 16, 1-3
Bone Golem 4 in 16, 4
Sakasakubi 3 in 16, 4-8
Assassin 2 in 16, 4
Madman 2 in 16, 1-6
Coatlicue 2 in 16, 1-4
Jabberwock 1 in 16, 1-3
Tsuchigumo 1 in 16, 2-7
Backbeard 1 in 16, 1-3
Mutant 9 in 16, 2-7
Clay Golem 7 in 16, 5
Pisaca 4 in 16, 5-8
Tsuchigumo 4 in 16, 2-7
Assassin 2 in 16, 4
Biwa Hoshi 2 in 16, 3
Rusalka 2 in 16, 1-4
Backbeard 1 in 16, 1-3
Cyclops 1 in 16, 2-7
Cockatrice 9 in 16, 1-4
Lich 7 in 16, 1-3
Bogle 3 in 16, 2-7
Saleos 3 in 16, 1-4
Redrum 2 in 16, 1-4
Intelliperi 2 in 16, 3-8
Gaap 2 in 16, 1-3
Pyro Jack 2 in 16, 4-8
Jack Frost 1 in 16, 2-7
Yatagarasu 1 in 16, 1-4
Intelliperi 4 in 16, 3-8
Sitri 4 in 16, 1-3
Disc Knight 4 in 16, 2
Jinni 2 in 16, 1-6
Phantom 2 in 16, 4
Upelluri 6 in 16, 1-4
Fleurety 3 in 16, 1-6
Morgan 3 in 16, 2
Onamuchi 2 in 16, 1-3
Kushinada-Hime 2 in 16, 1
Geryon 3 in 16, 1
Rangda 3 in 16, 2
Pyron 3 in 16, 1
Tiamat 3 in 16, 1-4
Tamamo-no-Mae 2 in 16, 2
Wand Knight 2 in 16, 4

Wyrm
Highway Star
Pegasus
Wyvern
Arioch
Scylla
Loki
Dodongo
Typhon
Hydra
Churuluk
Fafnir
Gremory
Choronzon
Baubo