All Demons Index

Website and data research by 101Leafy.

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Crazy Dummy

クレイジーダミー, Cyber

Crazy Dummy is a level 5 Cyber in Shin Megami Tensei II. 101Leafy researched the game and lists its stats and skills here, how each element hits it, and what it leaves behind when beaten.

Stats

Crazy Dummy

LV 5HP 13MP 5

St
2
In
2
Ma
7
Vi
4
Ag
1
Lu
2
Alignment
Law
Group size
1-3
Magnetite cost
11
Can join
Yes
Skills
Punch
  • Expelx2 (200%)
  • Mindx1.5 (150%)
  • Bindx1.5 (150%)
  • Almightyx1.5 (150%)
  • Icenull
  • Nervenull
  • Deathnull
  • Meleex6/8 (75%)
  • Gunx6/8 (75%)
  • Elecx6/8 (75%)
  • Forcex6/8 (75%)
  • Bitex6/8 (75%)
  • Clawx6/8 (75%)
  • Kickx6/8 (75%)
  • Stingx6/8 (75%)

When beaten

EXP
35
Macca
40
Magnetite
20
Drop
Life Stone, 33.2%

EXP is the base amount. It doubles for every 4 levels the enemy is above the party leader, up to 5 times, and is divided by a quarter of the level gap when the enemy is lower. A gem is a Bead or a Life Stone, half the time each.

When you talk to it

May give
Bead, Life Stone, Any gem, Macca, Magnetite

101Leafy researched the game's talk scripts. What a demon gives or asks for depends on its mood, the moon, its level, and luck, so a talk can also end with nothing.

Where it shows up

Valhalla Slums (overworld)
25.39%
Valhalla Slums
15.62%

The share of random battles in that place where this demon is in the enemy party, for the busiest lineup the place has. Overworld means the overworld map around the way in.

Fusion

Never comes out of fusion.

Can't be used in fusion.