Website and data research by 101Leafy.
Arcadia
アルカディア, Shin Megami Tensei II
101Leafy researched the game for the random battles and chests in Arcadia. The rates in each table are the share of battles that lineup gives, and the numbers are how many of that demon come at once.

Random battles
Area 1
No random battles.
Area 2
A battle starts on 3.91% of steps, or 7.81% on some tiles.
Before: Gimel shows the true face of Arcadia and is fought
No random battles.
After: Gimel shows the true face of Arcadia and is fought
25% of battles have two enemy groups. 33.98% of the time another battle follows at once.
| One group | Number | Rate |
|---|---|---|
| Man-Eater | 2-4 | 16.02% |
| Rakshasa | 2-4 | 15.62% |
| Old One | 2-4 | 15.62% |
| Yaka | 5-7 | 15.62% |
| Yakshini | 2-4 | 11.72% |
| Naga | 3-5 | 9.77% |
| Haokah | 2-4 | 7.81% |
| Baphomet | 2-4 | 7.81% |
| Two groups: Front | Back | Rate |
|---|---|---|
| Yaka 3-4 | Old One 1-2 | 31.25% |
| Haokah 1-2 | Man-Eater 1-2 | 23.83% |
| Rakshasa 1-2 | Baphomet 1-2 | 23.44% |
| Naga 2-3 | Yakshini 1-2 | 21.48% |
Overworld map
No random battles.
Overworld map
A battle starts on 3.52% of steps.
68.75% of battles have two enemy groups. 21.88% of the time another battle follows at once.
| One group | Number | Rate |
|---|---|---|
| Ganesha | 1 | 23.44% |
| Vetala | 3-5 | 19.92% |
| Yaksha | 2-4 | 15.62% |
| Vritra | 1-3 | 15.62% |
| Naga Raja | 1-3 | 11.72% |
| Girimehkala | 1-2 | 7.81% |
| Dun | 1-3 | 5.86% |
| Two groups: Front | Back | Rate |
|---|---|---|
| Yaksha 1-2 | Vetala 2-3 | 35.55% |
| Ganesha 1 | Vritra 1-2 | 29.3% |
| Ganesha 1 | Naga Raja 1-2 | 21.48% |
| Dun 1-2 | Girimehkala 1 | 13.67% |
Overworld map
A battle starts on 3.91% of steps.
Before: Zain asks Hawk to help defeat Lucifer (either answer)
18.75% of battles have two enemy groups. 6.25% of the time another battle follows at once.
| One group | Number | Rate |
|---|---|---|
| Serket | 1-3 | 16.02% |
| Macha | 3-5 | 15.62% |
| Wyvern | 3-5 | 11.72% |
| Upelluri | 1-2 | 11.72% |
| Gurr | 2-4 | 11.72% |
| Naga | 3-5 | 11.72% |
| Morrigan | 2-4 | 11.72% |
| Mobius | 2 | 9.77% |
| Two groups: Front | Back | Rate |
|---|---|---|
| Wyvern 2-3 | Serket 1-2 | 27.73% |
| Macha 2-3 | Naga 2-3 | 27.34% |
| Gurr 1-2 | Upelluri 1 | 23.44% |
| Mobius 1 | Morrigan 1-2 | 21.48% |
After: Zain asks Hawk to help defeat Lucifer (either answer)
31.25% of battles have two enemy groups. 6.25% of the time another battle follows at once.
| One group | Number | Rate |
|---|---|---|
| Serket | 1-3 | 16.02% |
| Macha | 3-5 | 15.62% |
| Wyvern | 3-5 | 11.72% |
| Upelluri | 1-2 | 11.72% |
| Gurr | 2-4 | 11.72% |
| Naga | 3-5 | 11.72% |
| Morrigan | 2-4 | 11.72% |
| Mobius | 2 | 9.77% |
| Two groups: Front | Back | Rate |
|---|---|---|
| Wyvern 2-3 | Serket 1-2 | 27.73% |
| Macha 2-3 | Naga 2-3 | 27.34% |
| Gurr 1-2 | Upelluri 1 | 23.44% |
| Mobius 1 | Morrigan 1-2 | 21.48% |
Chests
| Contents | Square |
|---|---|
| Luck Incense | 21, 14 |
| Luck Incense | 25, 15 |
| Luck Incense | 28, 14 |
| Luck Incense | 33, 3 |
| Luck Incense | 36, 2 |
Story fights
| Demons | Story moment |
|---|---|
| Messiah 3 | Then: Gimel shows the true face of Arcadia and is fought |
What people say
Every line the people and demons of Arcadia say in story scenes, in the order the scenes show them. 101Leafy researched the game and translated the lines.
(friend 1): You saw... You've seen the true face of my area... As you can see, this is no true ideal world. It's a lie called virtual reality. Even if it's a lie, is it wrong to give people the peaceful world they want? What everyone wants to believe, that is the truth. You've seen a truth that must not be exposed. I can't let you live.
COMP: Savior (friend 1) has been deleted. Please enter the new Savior's name.
What will you do?
Damage to main unit. Stop operation at once... Stop...
The new Savior's name is (hero).
The computer is broken.
COMP: Praise the new Savior, Lord (hero).
Arcadia Citizen: Thanks to our savior, Lord (friend 1), we live without wanting for anything. Yet some people even want immortality. Humans are so greedy. I'm happy enough, though.
We believe in our savior, Lord (friend 1), so we're fine. Whatever (friend 3) says doesn't matter to us.
Our savior, Lord (friend 1), is gone...
Long live our savior, Lord (hero)!
...
Arcadia Citizen: Oh, how wonderful is our Arcadia... Truly an ideal world.
No matter what (friend 3) says, Arcadia is an ideal world.
Now that the savior is gone, what am I to do?
Oh, Savior, Lord (hero). Thanks to you we live in safety.
...It h-hurts... What's happening? What do we do?
Arcadia Citizen: That we can live in peace is all
thanks to Lord (friend 1). Lord (friend 1)
alone is the true savior.
Lord (friend 1) is in the mansion at the back, through the trees.
For us, Lord (friend 1)'s words are everything. Whatever (friend 3) says is surely lies.
thanks to Lord .......... Lord ..........
thanks to Lord (hero). Lord (hero)
...Savior... Please... help us...
Arcadia Citizen: We who live in Arcadia can live free of every misfortune in this world. Only death we cannot escape. If only the art of immortality were found, we would have nothing to fear.
Lord (friend 1) will deal with (friend 3) and his wicked words.
Without the savior, what will become of Arcadia's peace?
(hero), Savior (hero), grant us immortality.
At last... death... comes for me...
(friend 1): Long time no see, (hero). It's me, (friend 1). How do you like the Arcadia Area? While you were missing, I built this area into an ideal world.
You know Millennium is working toward the Thousand-Year Kingdom, right? This Arcadia Area is a test case for what kind of world we'll have once the Thousand-Year Kingdom comes. Here there's no fighting demons and no fighting between people. Everyone lives in peace. Only when the whole world is like Arcadia can we say the Thousand-Year Kingdom has come. (hero), if you like it here, come by anytime. You're always welcome.
Then would you tell (friend 3) at the Center that Arcadia is a great success?
Everything in Arcadia is going well. I hope the whole world becomes like this soon.
(friend 1): Want to hear what I said again?
(friend 1): (hero), I heard (friend 3)'s broadcast too. Why would he say something like that? Weren't we supposed to work together to bring about the Thousand-Year Kingdom? It makes me very sad.
No one's here...
It no longer leads to the demon world.
An earthquake!
