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Website and data research by 101Leafy.

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Michael

ミカエル, Seraph

Michael is a level 110 Seraph in Shin Megami Tensei. 101Leafy researched the game and lists its stats and skills here, how each element hits it, and what it leaves behind when beaten.

Stats

Shin Megami Tensei Michael Sprite

LV 110HP 999MP 400

St
40
In
24
Ma
24
Vi
24
Ag
24
Lu
24
Alignment
Law
Can be recruited
Yes
Group size
1
Magnetite cost
72
Skills
Diarahan, Maragion, Megido

Weaknone

ResistsGun null, Fire x4/8, Ice null, Elec null, Nerve null, Expel null, Death reflect, Mind null, Bind null, Claw x6/8, Sting null

Where to find

Michael does not appear in random encounters.

When beaten

EXP
0
Macca
0
Drop
none

EXP is the base amount. It doubles for every 4 levels the enemy is above the party leader, up to 5 times, and is halved when the enemy is lower. Demons of the Tyrant, Vile, Wilder, Haunt, and other dark races give Magnetite; the others can leave a Life Stone, and 1 time in 8 that roll gives a Bead instead.

Fusion

No two-demon fusion makes Michael.

Fusion Calculator

Also appears in

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