All Demons Index

Website and data research by 101Leafy.

Muspell

ムスッペル · Jirae

LV 53HP 842MP 174

St
28
In
10
Ma
15
Vi
15
Ag
10
Lu
9

Alignment NeutralLaw to Chaos 113

EXP 424Macca 1060

Alignment runs from 0 (Law) to 255 (Chaos). Below 112 a demon counts as Law, from 144 as Chaos, and in between as Neutral. Law and Chaos demons don't get along in one party, while Neutral demons can share a party with either side. EXP is the amount before the game adjusts it for the level gap between the hero and the demon.

Drops

After the item roll, demons from the first 178 slots can also drop up to 7 stones. The chance is for the first; each stone is a Life Stone 3 times in 4 and a Bead otherwise.

Where it appears

The chance is for each battle in that area.

As a guardian

Affinities

Ice
x2.5 (250%)
Heavy
x1.5 (150%)
Fire
drain
Nerve
x4/8 (50%)
Strike
x6/8 (75%)
Bite
x6/8 (75%)
Expel
x6/8 (75%)
Gun
x7/8 (87.5%)
Force
x7/8 (87.5%)
Mind
x7/8 (87.5%)
Elec
normal
Death
normal
Bind
normal

Skills

AgidyneアギダインFire

MP 15

Fire Wallほのおのかべ

MP 4

MaragidyneマハラギダインFire

MP 20

Heat WaveヒートウェイブHeavy

MP 10

Makarakarnマカラカーン

MP 6

Fusion

Made from 34 pairs
Every pair of two demons that fuses into it, lowest levels first. Special fusions are listed apart, and pairs of two elementals go by the hero's level. How fusion works · Open in the calculator