Website and data research by 101Leafy.
Salamander
サラマンダー · Element
LV 28HP 261MP 75
- St
- 15
- In
- 8
- Ma
- 9
- Vi
- 9
- Ag
- 8
- Lu
- 9
Alignment NeutralLaw to Chaos 127
EXP 224Macca 224
Alignment runs from 0 (Law) to 255 (Chaos). Below 112 a demon counts as Law, from 144 as Chaos, and in between as Neutral. Law and Chaos demons don't get along in one party, while Neutral demons can share a party with either side. EXP is the amount before the game adjusts it for the level gap between the hero and the demon.
As a guardian
Affinities
Ice- x2 (200%)
Fire- drain half
Expel- x3/8 (37.5%)
Gun- x6/8 (75%)
Nerve- x7/8 (87.5%)
Heavy- normal
Strike- normal
Bite- normal
Elec- normal
Force- normal
Death- normal
Mind- normal
Bind- normal
Skills
Fusion
Made from 21 pairs
Every pair of two demons that fuses into it, lowest levels first. Special fusions are listed apart, and pairs of two elementals go by the hero's level. How fusion works · Open in the calculator
- Doppelganger + Black Ooze
- Doppelganger + Chris the Car
- Sphinx + Sebek
- Narasimha + Sphinx
- Narasimha + Sebek
- Anubis + Narasimha
- Anubis + Sphinx
- Anubis + Sebek
- Gui Xian + Anubis
- Gui Xian + Narasimha
- Gui Xian + Sphinx
- Gui Xian + Sebek
- Old One + Doppelganger
- Old One + Black Ooze
- Old One + Chris the Car
- Old One + Jack the Ripper
- Barong + Gui Xian
- Barong + Anubis
- Barong + Narasimha
- Barong + Sphinx
- Barong + Sebek








