Website and data research by 101Leafy.
Tiphereth
ティフェレト, Shin Megami Tensei II
101Leafy researched the game for the random battles and chests in Tiphereth. The rates in each table are the share of battles that lineup gives, and the numbers are how many of that demon come at once.
Random battles
Area 1
A battle starts on 4.69% of steps, or 9.38% on some tiles.
Before: The Sun Pillar set in place
25% of battles have two enemy groups. 33.98% of the time another battle follows at once.
| One group | Number | Rate |
|---|---|---|
| Man-Eater | 2-4 | 16.02% |
| Rakshasa | 2-4 | 15.62% |
| Old One | 2-4 | 15.62% |
| Yaka | 5-7 | 15.62% |
| Yakshini | 2-4 | 11.72% |
| Naga | 3-5 | 9.77% |
| Haokah | 2-4 | 7.81% |
| Baphomet | 2-4 | 7.81% |
| Two groups: Front | Back | Rate |
|---|---|---|
| Yaka 3-4 | Old One 1-2 | 31.25% |
| Haokah 1-2 | Man-Eater 1-2 | 23.83% |
| Rakshasa 1-2 | Baphomet 1-2 | 23.44% |
| Naga 2-3 | Yakshini 1-2 | 21.48% |
After: The Sun Pillar set in place
25% of battles have two enemy groups. 33.98% of the time another battle follows at once.
| One group | Number | Rate |
|---|---|---|
| Man-Eater | 2-4 | 16.02% |
| Rakshasa | 2-4 | 15.62% |
| Old One | 2-4 | 15.62% |
| Yaka | 5-7 | 15.62% |
| Yakshini | 2-4 | 11.72% |
| Naga | 3-5 | 9.77% |
| Haokah | 2-4 | 7.81% |
| Baphomet | 2-4 | 7.81% |
| Two groups: Front | Back | Rate |
|---|---|---|
| Yaka 3-4 | Old One 1-2 | 31.25% |
| Haokah 1-2 | Man-Eater 1-2 | 23.83% |
| Rakshasa 1-2 | Baphomet 1-2 | 23.44% |
| Naga 2-3 | Yakshini 1-2 | 21.48% |
Area 2
No random battles.
Overworld map
A battle starts on 3.91% of steps.
Before: Zain asks Hawk to help defeat Lucifer (either answer)
18.75% of battles have two enemy groups. 6.25% of the time another battle follows at once.
| One group | Number | Rate |
|---|---|---|
| Serket | 1-3 | 16.02% |
| Macha | 3-5 | 15.62% |
| Wyvern | 3-5 | 11.72% |
| Upelluri | 1-2 | 11.72% |
| Gurr | 2-4 | 11.72% |
| Naga | 3-5 | 11.72% |
| Morrigan | 2-4 | 11.72% |
| Mobius | 2 | 9.77% |
| Two groups: Front | Back | Rate |
|---|---|---|
| Wyvern 2-3 | Serket 1-2 | 27.73% |
| Macha 2-3 | Naga 2-3 | 27.34% |
| Gurr 1-2 | Upelluri 1 | 23.44% |
| Mobius 1 | Morrigan 1-2 | 21.48% |
After: Zain asks Hawk to help defeat Lucifer (either answer)
31.25% of battles have two enemy groups. 6.25% of the time another battle follows at once.
| One group | Number | Rate |
|---|---|---|
| Serket | 1-3 | 16.02% |
| Macha | 3-5 | 15.62% |
| Wyvern | 3-5 | 11.72% |
| Upelluri | 1-2 | 11.72% |
| Gurr | 2-4 | 11.72% |
| Naga | 3-5 | 11.72% |
| Morrigan | 2-4 | 11.72% |
| Mobius | 2 | 9.77% |
| Two groups: Front | Back | Rate |
|---|---|---|
| Wyvern 2-3 | Serket 1-2 | 27.73% |
| Macha 2-3 | Naga 2-3 | 27.34% |
| Gurr 1-2 | Upelluri 1 | 23.44% |
| Mobius 1 | Morrigan 1-2 | 21.48% |
Shops
Weapon shop
| Stock | Price |
|---|---|
| Golden Gun | 62000 |
| M134 Vulcan | 75000 |
| Giga Smasher | 84000 |
| Kunitomo Gun | 95000 |
| Plutonium Rounds | 4500 |
| Carbo Liner | 5200 |
| Corona Shot | 6000 |
| Light Bullet | 11000 |
Armor shop
| Stock | Price |
|---|---|
| Panzer Helm | 10000 |
| Jagd Helm | 18000 |
| Panzer Suit | 30000 |
| Jagd Armor | 36000 |
| Panzer Fist | 10000 |
| Jagd Gloves | 14000 |
| Panzer Legs | 17000 |
| Jagd Legs | 21000 |
Junk shop
| Stock | Price |
|---|---|
| Mazio Stone | 180 |
| Mabufu Stone | 170 |
| Maragi Stone | 150 |
| Spiral Bomb | 300 |
| Medicine | 40 |
| Dis-Stone | 100 |
| Dis-Paralyze | 50 |
| Dis-Poison | 40 |
| Hiranya | 600 |
| Muscle Drink | 400 |
| Hyper Drop | 950 |
| Balloon Shield | 600 |
Gaian temple
| Stock | Price |
|---|---|
| Kodoku Dish | 160 |
| Asura's Hand | 1200 |
| Youma Orb | 2800 |
| Amulet | 500 |
Rules
- Entry fee of 1000 macca after: Zain asks Hawk to help defeat Lucifer (either answer)
- Law heroes pay 1000 macca to enter
Healer
| Stock | Price |
|---|---|
| Flying Needle | 130 |
| Hamaya | 300 |
| Amida Beads | 540 |
| Nyorai Statue | 1200 |
Bunny healer, Neutral
| Stock | Price |
|---|---|
| Flying Needle | 130 |
| Hamaya | 300 |
| Amida Beads | 540 |
| Nyorai Statue | 1200 |
Bar
Story fights
| Demons | Story moment |
|---|---|
| Alice | Then: A fearsome demon presence met in Kongoshinkai, until Hawk next goes back there |
| Ghost Q | Then: A fearsome demon presence met in Kongoshinkai, until Hawk next goes back there |
| Sage of Time | Then: A fearsome demon presence met in Kongoshinkai, until Hawk next goes back there |
| Hell's Angel | Then: A fearsome demon presence met in Kongoshinkai, until Hawk next goes back there |
| Matador | Then: A fearsome demon presence met in Kongoshinkai, until Hawk next goes back there |
| Alice |
Story gifts here
| Items | Who | Story moment |
|---|---|---|
| Masakado's Body | Then: The master of the Jakyou no Yakata fuses the six parts into Masakado's body | |
| Sun Pillar | Then: Masakado opens the sealed door for Hiruko and gives Hawk two items | |
| Masakado's Katana | Then: Masakado opens the sealed door for Hiruko and gives Hawk two items | |
| Topaz |
Handed over in the story
| Items | Story moment |
|---|---|
| Lord's Head | Then: The master of the Jakyou no Yakata fuses the six parts into Masakado's body |
| Lord's Torso | Then: The master of the Jakyou no Yakata fuses the six parts into Masakado's body |
| Lord's Right Arm | Then: The master of the Jakyou no Yakata fuses the six parts into Masakado's body |
| Lord's Left Arm | Then: The master of the Jakyou no Yakata fuses the six parts into Masakado's body |
| Lord's Right Leg | Then: The master of the Jakyou no Yakata fuses the six parts into Masakado's body |
| Lord's Left Leg | Then: The master of the Jakyou no Yakata fuses the six parts into Masakado's body |
| Topaz |
What people say
Every line the people and demons of Tiphereth say in story scenes, in the order the scenes show them. 101Leafy researched the game and translated the lines.
There is a strangely shaped stone......
STEVEN: Hey, long time no see. Come to think of it, this is the first time we've met outside the virtual space. This terminal stone can save your record and teleport you in the demon world. I'll set it up so you can use it too. Wait outside.
TMTS: This is the terminal. How may I help you?
We look forward to serving you again.
Continue?
STEVEN: Glad you could make it. This is a virtual space inside the network, my hideout, you could say. From here I'll send you into the terminal inside the Ark.
Transferring now!
STEVEN's Voice: Now, go.
Bunny: Welcome! It's a shiny new machine!
Go ahead, what'll it be?
You're done? I'll keep your (number) coins for you. You can use them any time you come.
Lucky Symbol is 1 coin a game. This slot is a new machine with a Numbers Game built in. If 3 or more of the same symbol land in the center frame, you win. And if four "7"s land, wow! It's the MAX 10000 jackpot!! Let me explain the Numbers Game! When number symbols from 1 to 3 land in the 12 frames on the top, middle, and bottom rows, all kinds of features happen depending on the total! 0, 1, and 2 are a miss. 3 is RAISE, which raises the Lucky Symbol odds from 2 to 5 times. 4 and 5 are HOLD. You can stop up to 3 reels and play the next game. Stop them from the left with X, Y, B, and A. 6 is the DOUBLE light. Your next win pays double. 7 and 8 are Lucky Symbol. The symbols that were in the center frame then light up. If you win with a lit symbol, it pays at the odds RAISE brought up. If you hit a jackpot of 100 or more, I'll turn off all the symbol lights. 9 to 12 wins you 5 to 100 coins. When you want to quit, press the L Button. Now, press the R Button to start! Good luck!
Play any machine you like.
Bunny: Welcome to the dizzying world of luck. This slot machine is a little tricky!
What'll you do?
You have (number) coins. I'll keep your coins here for you. Come again!
Super 27 is 1 coin a game. This slot has a HOLD game and a BONUS game. In the HOLD game, if there's a reel you want to keep, you can HOLD it. Stop them from the left with the Y, B, and A Buttons. But you can't HOLD twice in a row. When two symbols line up, it's good to hold those. The rest is up to you! When symbols line up on the center line, you win and can choose the BONUS game. BONUS is 5 coins a game and becomes a 27-line game. That means the top, middle, and bottom all win. But you can't HOLD. The 6 symbols other than the winning one when you entered BONUS become Challenge Symbols. Lights for the Challenge Symbols show up under the reels, and each one goes out when you hit it. It ends when all the Challenge Symbols are gone, when your WIN coins run out, or when you hit 1000 coins. The JP symbol wins anywhere on the top, middle, or bottom even outside BONUS, and the payout is random, so look forward to it! When you don't choose BONUS, press Down to TAKE SCORE! To stop partway, press the L Button. Press the R Button to start. LET'S TRY!!
Which machine will it be?
Sibyl: Welcome. Please enjoy yourself to the fullest.
What would you like to play?
You have (number) coins left. We will keep them safe for you. Please come again.
Star and Joker is a 9-reel, 8-line slot, 1 to 8 coins per game. It has an Any Game and a Star Game. Three of the same symbol in a row on lines 1 to 8 wins. The number of coins you bet is the number of lines. The A Button raises your bet and the B Button lowers it. Start with the R Button. Press SELECT to bet 8 coins automatically. In the Any Game, you win when four or more "7"s or BARs, or five or more of any other symbol, show on the 9 reels. In the Star Game, four or more Star symbols on the 9 reels let you play all kinds of features. Every Star Game is a replay, so it costs no coins. 4 Stars is Star Hold: the Stars stay and the other reels spin. 5 Stars is "7" Hold: the "7"s stay and the other reels spin. 6 Stars is Center Joker: the middle reel turns into a Joker. The Joker is wild. If the same symbol lines up on both sides of it, it counts as three in a row. 7 Stars is Cross Joker: the four reels above, below, left, and right turn into Jokers. 8 Stars is Corner Joker: the four corner reels turn into Jokers. If a symbol other than a Star lands between the Jokers, it counts as three in a row. To quit, press the L Button. Start with the R Button. Please take your time and enjoy.
Which machine would you like?
Rory: Yeah! It's Keno, baby! Keno yesterday, Keno today! Come on, dummy! That's where you laugh!
Yeah, what'll it be?
It's spelled KENO and said Keno! Say it however you like! See ya!
In KENO, 16 numbers out of 1 to 64 get picked each play. Guess which and place your bets. You can pick anywhere from 1 to 16 numbers, as many as you like. Put the cursor on NO.SEL and press the A Button, and a cursor shows up on the number board so you can pick numbers. Press the A Button to choose. The numbers you pick get an X. Press the B Button to cancel and clear the X. When you pick numbers, the odds table shows up on the right. If it says "1 x4," that means if one of your numbers hits, your coins go up 4 times. When you're done picking, press the X Button to BET. Bet coins 1 at a time with the A Button and 10 at a time with the X Button. Take them back 1 at a time with the B Button and 10 at a time with the Y Button. You can bet up to 100. ERASE clears all the X marks. Use it when you want to pick again from scratch. RESULT shows the results so far. Red came up a lot, blue came up a little, green came up about normal. Look close and choose. Once you've bet, press the R Button to start! To quit, press the L Button. The most you can win is 999999 coins!
Hunter Hiroshi: We've been waiting for you! It's a BIG Hunter Chance with Big and Small!!
Hunter Chance! What'll it be?
Hunter Chance with Big and Small!! See you tomorrow!
The rules are simple. 10 coins a play. Guess whether the number picked from 0 to 9 is BIG or SMALL. 5 to 9 is BIG, 0 to 4 is SMALL. Each time you guess right, your coins double, and if you keep guessing right they keep on doubling. Big chance!! ...But if you miss, you lose it all, so be careful... We've got lots of fancy prizes, too. Now, do your best, it's Hunter Chance!!
TONY: Hi! You feelin' it?! OK! OK! Request some groovy music!
What'll you request!?
OK! OK! Come again! BYE BYE!
NOW PLAYING MUSIC
OK! OK! On to the next music! LET'S GO! OK!?
Bunny: Welcome. This is the cashier.
Right now you have
(number) coins. Come again!
Dark
Gold
Trade coins for items. Which one?
One coin is
10
0 macca! How many will you get?
1
The casino uses coins. I'll change your money, macca, into coins, one coin for every
0
macca. When your coins go up, you can trade them for nice items. I'll keep your coins here for you.
Coins can only be used here, so keep that in mind.
Clerk: Welcome to the House of Fortune casino. Change your macca into coins at the cashier inside and enjoy yourself.
Clerk: Welcome.
Fortune Teller: I shall sweep away your doubts and worries and guide you onto the right path.
If you wish to be guided onto the right path, offer 100 macca.
Mmm... mmmmm... The path you should take is...
Go to the rock gate in the underground world.
Walk through Holy Town.
You should have business at the Factory.
It seems you must go to the demon world.
Go to the Center at once.
Open the way to the demon world in the underground world.
You have something to do in the demon world, it seems... Beyond that, I cannot tell...
The road ahead for the two of you... Great hopes, but a steep path, it says.
Go on past Yesod.
Go to the town of Hod.
Go to the town of Netzach.
The gate. Open the gate.
The signs say Tiphereth is lucky for you.
Go deeper into the demon world.
It lies next to the town of Tiphereth.
You must get past the fortress of Geburah.
What is this... your own impure thoughts? I see a woman bathing...
Go to the tower that stands in Chokmah.
In Eden... someone seems to be waiting.
Fortune Teller: The fate you carry is far too great... I can no longer read it...
Without macca, it cannot be helped.
Come when you are lost and troubled.
There is a magic box. Open it?
There was no gem in the box.
You got the gem "(item)."
(demon): Hey, hey, mister! Will you give me that pretty "(item)"?
Yay! Thank youuu!
Waaah! You're mean! So mean!
So you won't do what I
ask, huh?
Then... will you die for me?
Bunny Girl: This is the healing spring!
It heals, revives, lifts curses, and more!
What would you like?
Please come again!
Nobody is cursed!
Everybody is alive!
Everybody is healthy!
Dryad: Welcome to the town of Tiphereth.
Dryad: It looks like Abaddon is gone. Now Tiphereth can liven up again.
Demon World Woman: Tiphereth is a word that means beauty, so it's the perfect place for a beauty like me, right?
Demon World Woman: Kuzuryu on the move... First big incident in ages.
Elf: Set, next to the town... No one knows how long it has been sealed...
Elf: Set's seal has broken...
Everyone is dancing wildly.
(demon) is dancing.
Thriller: Whoo! I don't like fighting. I love the hearts of children!
Woman: Dancing makes you happy, so I don't get why anyone goes to Chesed looking for salvation.
(demon) and (demon) are dancing.
Haunt: I hear Geburah's been made into a fortress. They say the Twelve Generals are all there.
You sense a terribly frightening demonic presence... Will you stay here?
Will you really stay?
FATMAN: Anybody up for a challenge? Oh, you there, young one. How about a round of Russian roulette?
So what'll it be?
If you live, see you again. Fuhaha.
You put out one of your demons, and your opponent puts out one too. So your demon is your stand-in. One bullet goes in a six-shooter, and each side pulls the trigger once in turn. Whoever's demon dies first loses. The winner gets the other side's demon as a prize. Dead, of course. Well? Lost your nerve? Just give it a try. Play once and you'll be hooked.
We need one more or there's no game. Anybody gonna take on this young one?
Voice: I'll take him on.
FATMAN: Well, if it isn't Lucky Khan! This guy's got some strong luck. This'll be something to see.
Voice: Your demons are mine... My demons are mine...
FATMAN: Timing X... So you're still alive. Nasty as ever. All right, go for it.
Voice: That guy's demon is mine.
FATMAN: That voice... Mister DNA. He's a serious gambler. Don't let him take you for a ride.
Voice: Should you really be wasting time in a place like this, (hero)?
FATMAN: You two know each other? Don't think I'll go easy on you for that.\n(friend 2): A match against you again. Sorry, but I need strong demons. To protect Anoon too.
