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Website and data research by 101Leafy.

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Angel

エンジェル, Divine

Angel is a level 14 Divine in Shin Megami Tensei. 101Leafy researched the game and lists its stats and skills here, how each element hits it, and what it leaves behind when beaten.

Stats

Shin Megami Tensei Angel Sprite

LV 14HP 70MP 60

St
14
In
8
Ma
8
Vi
8
Ag
8
Lu
12
Alignment
Law
Can be recruited
Yes
Group size
1
Magnetite cost
14
Skills
Media, Hama, Penpatra

Weaknone

ResistsGun x6/8, Fire x6/8, Ice x6/8, Elec x6/8, Force x6/8, Nerve x6/8, Expel null, Death null, Mind x6/8, Bind x4/8, Bite x6/8

Where to find

  • Embassy 1F, 2F, B1

Places where Angel is in the random encounter list.

When beaten

EXP
56
Macca
28
Drop
Angel Hair, 2%
Life Stone chance
38.7%

EXP is the base amount. It doubles for every 4 levels the enemy is above the party leader, up to 5 times, and is halved when the enemy is lower. Demons of the Tyrant, Vile, Wilder, Haunt, and other dark races give Magnetite; the others can leave a Life Stone, and 1 time in 8 that roll gives a Bead instead.

Fusion

28 pairs of demons fuse into Angel. These are the ones with the lowest levels.

Fusion Calculator

Also appears in

All Demons Index