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Cherub

ケルプ, Divine

Cherub is a level 67 Divine in Shin Megami Tensei. 101Leafy researched the game and lists its stats and skills here, how each element hits it, and what it leaves behind when beaten.

Stats

Shin Megami Tensei Cherub Sprite

LV 67HP 800MP 310

St
30
In
17
Ma
17
Vi
22
Ag
17
Lu
17
Alignment
Law
Can be recruited
Yes
Group size
1
Magnetite cost
45
Skills
Mazanma, Makakaja, Traesto

Weaknone

ResistsGun x6/8, Fire x6/8, Ice x6/8, Elec x6/8, Force x6/8, Nerve x6/8, Expel null, Death null, Mind x6/8, Bind x4/8, Bite x6/8

Where to find

Cherub does not appear in random encounters.

When beaten

EXP
536
Macca
0
Drop
none

EXP is the base amount. It doubles for every 4 levels the enemy is above the party leader, up to 5 times, and is halved when the enemy is lower. Demons of the Tyrant, Vile, Wilder, Haunt, and other dark races give Magnetite; the others can leave a Life Stone, and 1 time in 8 that roll gives a Bead instead.

Fusion

103 pairs of demons fuse into Cherub. These are the ones with the lowest levels.

Fusion Calculator

Also appears in

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