All Demons Index

Website and data research by 101Leafy.

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Imp

インプ, Night

Imp is a level 7 Night in Shin Megami Tensei. 101Leafy researched the game and lists its stats and skills here, how each element hits it, and what it leaves behind when beaten.

Stats

Shin Megami Tensei Imp Sprite

LV 7HP 22MP 40

St
7
In
11
Ma
8
Vi
6
Ag
10
Lu
5
Alignment
Chaos
Can be recruited
Yes
Group size
1-2
Magnetite cost
3
Skills
Sukunda, Zanma, Dormina

Weaknone

ResistsMelee x7/8, Gun x2/8, Fire x6/8, Ice x4/8, Elec x4/8, Nerve x6/8, Expel x5/8, Death null, Bind x7/8, Bite x4/8, Claw x7/8, Sting x2/8

Where to find

  • Gotou's base 1F, 3F, B1
  • Shinjuku 1F, 2F, B1, B2
  • Plaza held by Gotou's men 1F
  • Cathedral (Chaos) B1
  • Rag's jewel shop 1F

Places where Imp is in the random encounter list.

Also met on dungeon floors that have no name on this site yet.

When beaten

EXP
18
Macca
35
Drop
none
Life Stone chance
23.8%

EXP is the base amount. It doubles for every 4 levels the enemy is above the party leader, up to 5 times, and is halved when the enemy is lower. Demons of the Tyrant, Vile, Wilder, Haunt, and other dark races give Magnetite; the others can leave a Life Stone, and 1 time in 8 that roll gives a Bead instead.

Fusion

17 pairs of demons fuse into Imp. These are the ones with the lowest levels.

Fusion Calculator

Also appears in

All Demons Index