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Kikuri-Hime

キクリヒメ, Megami

Kikuri-Hime is a level 50 Megami in Shin Megami Tensei. 101Leafy researched the game and lists its stats and skills here, how each element hits it, and what it leaves behind when beaten.

Stats

Shin Megami Tensei Kikuri-Hime Sprite

LV 50HP 610MP 300

St
19
In
15
Ma
19
Vi
13
Ag
12
Lu
17
Alignment
Law
Can be recruited
Yes
Group size
1
Magnetite cost
35
Skills
Diarahan, Samarecarm, Marin Karin

Weaknone

ResistsGun x6/8, Fire x6/8, Ice x6/8, Elec x6/8, Force x6/8, Nerve x6/8, Expel null, Death null, Mind x6/8, Bind x4/8, Bite x6/8

Where to find

Kikuri-Hime does not appear in random encounters.

When beaten

EXP
0
Macca
0
Drop
none

EXP is the base amount. It doubles for every 4 levels the enemy is above the party leader, up to 5 times, and is halved when the enemy is lower. Demons of the Tyrant, Vile, Wilder, Haunt, and other dark races give Magnetite; the others can leave a Life Stone, and 1 time in 8 that roll gives a Bead instead.

Fusion

152 pairs of demons fuse into Kikuri-Hime. These are the ones with the lowest levels.

Fusion Calculator

Also appears in

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