All Demons Index

Website and data research by 101Leafy.

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Temple Knight

テンプルナイト, Messian

Temple Knight is a level 22 Messian in Shin Megami Tensei. 101Leafy researched the game and lists its stats and skills here, how each element hits it, and what it leaves behind when beaten.

Stats

Shin Megami Tensei Temple Knight Sprite

LV 22HP 125MP 42

St
14
In
7
Ma
5
Vi
12
Ag
15
Lu
9
Alignment
Law
Can be recruited
No
Group size
1-2
Skills
Sukunda, Makajama, Tarunda

WeakGun x1.5, Elec x1.5

ResistsFire x7/8, Ice x7/8, Expel null, Bite x6/8

Where to find

  • Shibuya 1F, 2F
  • Shinagawa 1F
  • Cathedral (Chaos) 1F, B1
  • Overworld

Places where Temple Knight is in the random encounter list.

Also met on dungeon floors that have no name on this site yet.

When beaten

EXP
77
Macca
352
Drop
Plasma Sword, 5.1%
Life Stone chance
12.9%

EXP is the base amount. It doubles for every 4 levels the enemy is above the party leader, up to 5 times, and is halved when the enemy is lower. Demons of the Tyrant, Vile, Wilder, Haunt, and other dark races give Magnetite; the others can leave a Life Stone, and 1 time in 8 that roll gives a Bead instead.

Fusion

No two-demon fusion makes Temple Knight.

Fusion Calculator

Also appears in

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