All Demons Index

Website and data research by 101Leafy.

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Temple Knight

テンプルナイト, Messian

Temple Knight is a level 26 Messian in Shin Megami Tensei II. 101Leafy researched the game and lists its stats and skills here, how each element hits it, and what it leaves behind when beaten.

Stats

Temple Knight

LV 26HP 133MP 52

St
13
In
8
Ma
5
Vi
7
Ag
6
Lu
6
Alignment
Law
Group size
4-6
Can join
No
Skills
Zan, Makajama, Aimed Shot, Roundhouse Kick
  • Nervenull
  • Expelreflect half
  • Deathreflect half
  • Mindreflect half
  • Firex7/8 (87.5%)
  • Icex7/8 (87.5%)
  • Bindx7/8 (87.5%)
  • Bitex7/8 (87.5%)
  • Clawx7/8 (87.5%)
  • Kickx7/8 (87.5%)
  • Stingx7/8 (87.5%)
  • Almightyx7/8 (87.5%)

When beaten

EXP
130
Macca
416
Drop
Plasma Sword, 9.8%
Gem chance
2%

EXP is the base amount. It doubles for every 4 levels the enemy is above the party leader, up to 5 times, and is divided by a quarter of the level gap when the enemy is lower. A gem is a Bead or a Life Stone, half the time each.

When you talk to it

May give
Plasma Sword, Bead, Life Stone, Metal Card (full moon), Any gem, Macca, Magnetite
May ask for
An item, Macca, Magnetite

101Leafy researched the game's talk scripts. What a demon gives or asks for depends on its mood, the moon, its level, and luck, so a talk can also end with nothing.

Where it shows up

Old Kojimachi
25.15%
Detention Camp
19.53%
Center
19.19%
Factory
19.04%
Watchtower
19.04%
Old Tokyo Tower
16.99%

The share of random battles in that place where this demon is in the enemy party, for the busiest lineup the place has. Overworld means the overworld map around the way in.

Fusion

No pair of two demons makes this demon.

Story fights

PlacesFought withStory moment
Virtual SpaceAfter: Playing virtual battle at the Old Roppongi machine

Also appears in

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