Website and data research by 101Leafy.
Knocker
ノッカー · Jirae
LV 4HP 32MP 18
- St
- 3
- In
- 3
- Ma
- 5
- Vi
- 4
- Ag
- 5
- Lu
- 4
Alignment NeutralLaw to Chaos 120
EXP 32Macca 80
Alignment runs from 0 (Law) to 255 (Chaos). Below 112 a demon counts as Law, from 144 as Chaos, and in between as Neutral. Law and Chaos demons don't get along in one party, while Neutral demons can share a party with either side. EXP is the amount before the game adjusts it for the level gap between the hero and the demon.
Drops
2%
After the item roll, demons from the first 178 slots can also drop up to 7 stones. The chance is for the first; each stone is a Life Stone 3 times in 4 and a Bead otherwise.
Where it appears
The chance is for each battle in that area.
Affinities
Fire- x2.5 (250%)
Expel- x2 (200%)
Heavy- x1.5 (150%)
Strike- null
Ice- null
Nerve- null
Death- null
Mind- null
Bind- null
Bite- x4/8 (50%)
Elec- x6/8 (75%)
Gun- x7/8 (87.5%)
Force- normal
Skills
Fusion
Made from 6 pairs
Every pair of two demons that fuses into it, lowest levels first. Special fusions are listed apart, and pairs of two elementals go by the hero's level. How fusion works · Open in the calculator
- Zombie Boy + Zombie Doc
- Kobold + Zombie Girl
- Kobold + Ghost
- Aeros + Kobold
- Flaemis + Kobold
- Sylph + Kobold




