All Demons Index

Website and data research by 101Leafy.

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Knocker

ノッカー, Jirae

Knocker is a level 6 Jirae in Shin Megami Tensei II. 101Leafy researched the game and lists its stats and skills here, how each element hits it, and what it leaves behind when beaten.

Stats

Knocker

LV 6HP 29MP 9

St
4
In
3
Ma
4
Vi
3
Ag
3
Lu
6
Alignment
Neutral
Group size
1
Magnetite cost
6
Can join
Yes
Skills
Zan, Happy Dance, Tarukaja, Dia, Posumudi, Flee
  • Expelnull

When beaten

EXP
24
Macca
48
Drop
Spike Rod, 28.5%
Gem chance
19.9%

EXP is the base amount. It doubles for every 4 levels the enemy is above the party leader, up to 5 times, and is divided by a quarter of the level gap when the enemy is lower. A gem is a Bead or a Life Stone, half the time each.

When you talk to it

May give
Spike Rod, Bead, Life Stone, Diamond, Any gem, Macca, Magnetite
May ask for
An item, Macca, Magnetite

101Leafy researched the game's talk scripts. What a demon gives or asks for depends on its mood, the moon, its level, and luck, so a talk can also end with nothing.

Where it shows up

Ote Gym (overworld)
21.48%
Valhalla Slums
16.6%
Cathedral
16.6%
Old Akasaka
11.96%
Valhalla Slums (overworld)
9.77%
Valhalla Downtown (overworld)
3.12%
Colosseum (overworld)
3.12%
Valhalla Terminal (overworld)
3.12%
Millennium Passage (overworld)
3.12%
Virtual Space
0.39%

The share of random battles in that place where this demon is in the enemy party, for the busiest lineup the place has. Overworld means the overworld map around the way in.

Fusion

The pairs of two demons with the lowest levels that make Knocker.

First demonSecond demonLV
ZombieZombie Dog5 + 1
SudamaZombie Dog11 + 1
SudamaAudrey11 + 7
AerosSudama10 + 11
FlaemisSudama12 + 11
SylphSudama28 + 11

Every way to make Knocker (6 pairs)

Also appears in

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