Website and data research by 101Leafy.
Jack the Ripper
ジャック・リパー · Foul
LV 10HP 69MP 12
- St
- 4
- In
- 4
- Ma
- 6
- Vi
- 4
- Ag
- 8
- Lu
- 2
Alignment ChaosLaw to Chaos 148
EXP 80Macca 120Magnetite 30
Alignment runs from 0 (Law) to 255 (Chaos). Below 112 a demon counts as Law, from 144 as Chaos, and in between as Neutral. Law and Chaos demons don't get along in one party, while Neutral demons can share a party with either side. EXP is the amount before the game adjusts it for the level gap between the hero and the demon.
Drops
Where it appears
The chance is for each battle in that area.
Inside Orcus
20.8%
Earth Nomos
20.5%
As a guardian
Affinities
Expel- null
Death- x6/8 (75%)
Gun- normal
Heavy- normal
Strike- normal
Bite- normal
Fire- normal
Ice- normal
Elec- normal
Force- normal
Nerve- normal
Mind- normal
Bind- normal
Skills
Fusion
Made from 2 pairs
Every pair of two demons that fuses into it, lowest levels first. Special fusions are listed apart, and pairs of two elementals go by the hero's level. How fusion works · Open in the calculator

