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Website and data research by 101Leafy.

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Indrajit

インドラジット, Vile, LAW-DARK

Indrajit is a level 73 Vile in Majin Tensei II. 101Leafy researched the game and lists its stats and spells here, the MAG it takes to summon, and how hard each element hits it.

Stats

LV 73HP 423MP 0

MAG 2560Move 7

St
31
In
16
Ma
20
Vi
27
Ag
21
Lu
9
Alignment
LAW-DARK
Magic
none

Affinities

Fire
50%
Ice
200%
Elec
50%
Force
100%
Giga
50%
Almighty
100%
Expel
50%
Death
0%

WeakIce 200%

ResistsFire 50%, Elec 50%, Giga 50%, Expel 50%, Death 0%

Damage taken from each element, against 100% for a normal hit: over 100% is a weakness, under 100% a resistance, and 0% means no damage.

In the story

Drops and rewards

Exp 70Macca 580MAG 830

Common
Lance of Curse
Rare
Lance of Curse

The chance grows with the Lu of the unit that wins. How drops work

Fusion

Fusing two demons of these races, in this order, gives the first Vile at or above the average of their levels.

  • Deity + Night
  • Deity + Drake
  • Megami + Avian
  • Fury + Night
  • Fury + Dragon
  • Fury + Foul
  • Kishin + Fairy
  • Tenjin + Drake
  • Tenjin + Beast
  • Tyrant + Divine
  • Night + Deity
  • Night + Fury
  • Night + Dragon
  • Night + Raptor
  • Night + Avatar
  • Yoma + Fallen
  • Yoma + Dragon
  • Yoma + Drake
  • Divine + Tyrant
  • Divine + Dragon
  • Divine + Raptor
  • Fallen + Yoma
  • Dragon + Fury
  • Dragon + Night
  • Dragon + Yoma
  • Dragon + Divine
  • Drake + Deity
  • Drake + Tenjin
  • Drake + Yoma
  • Fairy + Kishin
  • Avian + Megami
  • Raptor + Night
  • Raptor + Divine
  • Avatar + Night
  • Beast + Tenjin
  • Foul + Fury

Fusion gives Indrajit only after you beat one in battle. It fights you on Map 47.

Also appears in

All Demons Index