Website and data research by 101Leafy.
Factory
ファクトリー, Shin Megami Tensei II
101Leafy researched the game for the random battles and chests in Factory. The rates in each table are the share of battles that lineup gives, and the numbers are how many of that demon come at once.
Random battles
Area 1
A battle starts on 4.69% of steps, or 9.38% on some tiles.
Before: Betelgeuse defeated behind the frozen door
25% of battles have two enemy groups. 33.98% of the time another battle follows at once.
| One group | Number | Rate |
|---|---|---|
| Slave | 5-7 | 46.86% |
| Demi-Nandi | 4-6 | 19.92% |
| Butcher | 4-6 | 19.53% |
| Depth | 3-5 | 13.67% |
| Two groups: Front | Back | Rate |
|---|---|---|
| Slave 3-4 | Demi-Nandi 2-3 | 27.73% |
| Slave 3-4 | Butcher 2-3 | 27.34% |
| Demi-Nandi 2-3 | Slave 3-4 | 23.44% |
| Depth 2-3 | Butcher 2-3 | 21.48% |
After: Betelgeuse defeated behind the frozen door
25% of battles have two enemy groups.
| One group | Number | Rate |
|---|---|---|
| Zombie Priest | 1-3 | 17.58% |
| Golem | 2 | 16.02% |
| Temple Knight | 4-6 | 15.62% |
| Rabbi | 1-2 | 15.62% |
| Neophyte | 5-7 | 13.67% |
| Inferno | 3-5 | 11.72% |
| Executor | 3-5 | 9.77% |
| Two groups: Front | Back | Rate |
|---|---|---|
| Neophyte 3-4 | Temple Knight 2-3 | 29.3% |
| Executor 2-3 | Golem 1 | 25.78% |
| Zombie Priest 1-2 | Rabbi 1 | 23.44% |
| Zombie Priest 1-2 | Inferno 2-3 | 21.48% |
Area 2
No random battles.
Area 3
A battle starts on 7.03% of steps, or 14.06% on some tiles.
31.25% of battles have two enemy groups. 7.81% of the time another battle follows at once.
| One group | Number | Rate |
|---|---|---|
| Worm | 1-3 | 23.83% |
| Demi-Nandi | 4-6 | 19.53% |
| Chris the Car | 1-3 | 15.62% |
| Hag | 1-2 | 11.72% |
| Workaholic | 4-6 | 11.72% |
| Gagison | 3-5 | 7.81% |
| Ogre | 1-2 | 7.03% |
| Mercurius | 1-3 | 2.73% |
| Two groups: Front | Back | Rate |
|---|---|---|
| Chris the Car 1-2 | Worm 1-2 | 39.45% |
| Hag 1 | Demi-Nandi 2-3 | 31.25% |
| Workaholic 2-3 | Gagison 2-3 | 19.53% |
| Mercurius 1-2 | Ogre 1 | 9.77% |
Overworld map
A battle starts on 3.52% of steps.
Before: Betelgeuse defeated behind the frozen door
25% of battles have two enemy groups. 33.98% of the time another battle follows at once.
| One group | Number | Rate |
|---|---|---|
| Slave | 5-7 | 46.86% |
| Demi-Nandi | 4-6 | 19.92% |
| Butcher | 4-6 | 19.53% |
| Depth | 3-5 | 13.67% |
| Two groups: Front | Back | Rate |
|---|---|---|
| Slave 3-4 | Demi-Nandi 2-3 | 27.73% |
| Slave 3-4 | Butcher 2-3 | 27.34% |
| Demi-Nandi 2-3 | Slave 3-4 | 23.44% |
| Depth 2-3 | Butcher 2-3 | 21.48% |
After: Betelgeuse defeated behind the frozen door
| One group | Number | Rate |
|---|---|---|
| Bodyconian | 2-4 | 25.39% |
| Jack Frost | 2-4 | 15.62% |
| Alp | 3-5 | 14.06% |
| Cait Sith | 3-5 | 13.67% |
| Slime | 3-5 | 13.67% |
| Gremlin | 2-4 | 11.72% |
| Pyro Jack | 2-4 | 5.86% |
Overworld map
A battle starts on 5.86% of steps.
Before: Betelgeuse defeated behind the frozen door
25% of battles have two enemy groups. 7.81% of the time another battle follows at once.
| One group | Number | Rate |
|---|---|---|
| Demi-Nandi | 4-6 | 31.64% |
| Cu Sith | 3-5 | 23.44% |
| Chris the Car | 1-3 | 21.48% |
| Bennu | 2-4 | 9.77% |
| Bicorn | 1-3 | 7.81% |
| Slave | 5-7 | 5.86% |
| Two groups: Front | Back | Rate |
|---|---|---|
| Chris the Car 1-2 | Bennu 1-2 | 31.25% |
| Cu Sith 2-3 | Slave 3-4 | 29.3% |
| Demi-Nandi 2-3 | Demi-Nandi 2-3 | 23.83% |
| Bicorn 1-2 | Demi-Nandi 2-3 | 15.62% |
After: Betelgeuse defeated behind the frozen door
No random battles.
Chests
| Contents | Square |
|---|---|
| Muscle Drink | 63, 6 |
| Trap: every party member loses 1/4 of their HP | 56, 10 |
| Vitality Incense | 49, 9 |
| Medicine | 51, 11 |
| Trap: every party member loses 1/4 of their HP | 54, 11 |
| Strength Incense | 51, 12 |
Story fights
| Demons | Story moment |
|---|---|
| Betelgeuse | Then: Betelgeuse defeated behind the frozen door |
| Alice |
Story gifts here
| Items | Who | Story moment |
|---|---|---|
| Jupiter Pillar | After: Petersen brought back to Siren at the watchtower, and they go home to the demon world | |
| Sapphire |
Handed over in the story
| Items | Story moment |
|---|---|
| Sapphire |
What people say
Every line the people and demons of Factory say in story scenes, in the order the scenes show them. 101Leafy researched the game and translated the lines.
Man: Thanks for beating (demon). Now I can work as hard as I like again.
Man: Work is what I live for. I'll dig and dig and dig right through! Just the other day I dug up a "(item)." I'm gonna dig up all kinds of stuff!
Man: What...... was I doing in a place like this?
You can have the "(item)." Looking at it makes me feel empty, digging holes without even knowing why.
Got the "(item)."
Nandi: Namaste! Me, Nandi-san from India. Meet you again, long time no see! Me so happy! Play Code Breaker, OK? You just guess number. Now there is hint too. Very easy.
What you do?
Come again, bring (item). Namaste.
One game, one (item). Nandi-san choose number,
1 to 7, four
digits. You put it in ANSWER. Start with R Button. Up and down change number, left and right change place, A Button to decide. JUDGE shows H and B. H is hit, number and place both right. B is blow, only number right, place wrong. All H, you win big.
HINT shows if number there or not. Double circle, that number is in that place. Circle, that number is somewhere. X, that number is not there. Use HINT good and guess right.
Guess fast, get good prize. Do your best.
You have no (item). No Code Breaker.
There is a magic box. Open it?
There was no gem in the box.
You got the gem "(item)."
(demon): Hey, hey, mister! Will you give me that pretty "(item)"?
Yay! Thank youuu!
Waaah! You're mean! So mean!
So you won't do what I
ask, huh?
Then... will you die for me?
An earthquake!
FATMAN: Anybody up for a challenge? Oh, you there, young one. How about a round of Russian roulette?
So what'll it be?
If you live, see you again. Fuhaha.
You put out one of your demons, and your opponent puts out one too. So your demon is your stand-in. One bullet goes in a six-shooter, and each side pulls the trigger once in turn. Whoever's demon dies first loses. The winner gets the other side's demon as a prize. Dead, of course. Well? Lost your nerve? Just give it a try. Play once and you'll be hooked.
We need one more or there's no game. Anybody gonna take on this young one?
Voice: I'll take him on.
FATMAN: Well, if it isn't Lucky Khan! This guy's got some strong luck. This'll be something to see.
Voice: Your demons are mine... My demons are mine...
FATMAN: Timing X... So you're still alive. Nasty as ever. All right, go for it.
Voice: That guy's demon is mine.
FATMAN: That voice... Mister DNA. He's a serious gambler. Don't let him take you for a ride.
Voice: Should you really be wasting time in a place like this, (hero)?
FATMAN: You two know each other? Don't think I'll go easy on you for that.\n(friend 2): A match against you again. Sorry, but I need strong demons. To protect Anoon too.
