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Indra

インドラ, Deity

Indra is a level 72 Deity in Shin Megami Tensei. 101Leafy researched the game and lists its stats and skills here, how each element hits it, and what it leaves behind when beaten.

Stats

Shin Megami Tensei Indra Sprite

LV 72HP 840MP 999

St
35
In
13
Ma
14
Vi
20
Ag
21
Lu
14
Alignment
Law
Can be recruited
Yes
Group size
1
Magnetite cost
53
Skills
Zionga, Mazionga, Tetraja

Weaknone

ResistsGun x4/8, Fire x6/8, Ice x6/8, Elec x4/8, Force x7/8, Nerve x2/8, Expel x2/8, Death null, Mind x2/8, Bind x2/8, Bite x6/8, Sting x4/8

Where to find

Indra does not appear in random encounters.

When beaten

EXP
0
Macca
0
Drop
none

EXP is the base amount. It doubles for every 4 levels the enemy is above the party leader, up to 5 times, and is halved when the enemy is lower. Demons of the Tyrant, Vile, Wilder, Haunt, and other dark races give Magnetite; the others can leave a Life Stone, and 1 time in 8 that roll gives a Bead instead.

Fusion

31 pairs of demons fuse into Indra. These are the ones with the lowest levels.

Fusion Calculator

Also appears in

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