Website and data research by 101Leafy.
Alp
アルプ · Night
LV 10HP 63MP 80
- St
- 5
- In
- 5
- Ma
- 8
- Vi
- 4
- Ag
- 5
- Lu
- 2
Alignment ChaosLaw to Chaos 145
EXP 80Macca 120
Alignment runs from 0 (Law) to 255 (Chaos). Below 112 a demon counts as Law, from 144 as Chaos, and in between as Neutral. Law and Chaos demons don't get along in one party, while Neutral demons can share a party with either side. EXP is the amount before the game adjusts it for the level gap between the hero and the demon.
Drops
11.3%
After the item roll, demons from the first 178 slots can also drop up to 7 stones. The chance is for the first; each stone is a Life Stone 3 times in 4 and a Bead otherwise.
Where it appears
The chance is for each battle in that area.
20.8%
15.9%
As a guardian
Affinities
Gun- x2/8 (25%)
Death- x3/8 (37.5%)
Bite- x4/8 (50%)
Nerve- x4/8 (50%)
Strike- x5/8 (62.5%)
Heavy- x6/8 (75%)
Expel- x6/8 (75%)
Fire- normal
Ice- normal
Elec- normal
Force- normal
Mind- normal
Bind- normal
Skills
Fusion
Made from 16 pairs
Every pair of two demons that fuses into it, lowest levels first. Special fusions are listed apart, and pairs of two elementals go by the hero's level. How fusion works · Open in the calculator
- Kyaku + Chonchon
- Kyaku + Gremlin
- Kyaku + Goblin
- Erthys + Kyaku
- Aeros + Kyaku
- Kinnari + Pixie
- Kinnari + Wili
- Ghoul + Preta
- Flaemis + Empusa
- Aquans + Empusa
- Empusa + Orc
- Empusa + Zombie Teacher
- Empusa + Ghost
- Sylph + Kyaku
- Undine + Kyaku
- Salamander + Empusa

