All Demons Index

Website and data research by 101Leafy.

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Jack the Ripper

ジャック・リパー, Foul

Jack the Ripper is a level 9 Foul in Shin Megami Tensei II. 101Leafy researched the game and lists its stats and skills here, how each element hits it, and what it leaves behind when beaten.

Stats

Jack the Ripper

LV 9HP 34MP 7

St
6
In
3
Ma
2
Vi
3
Ag
8
Lu
2
Alignment
Chaos
Group size
3-5
Magnetite cost
16
Can join
Yes
Skills
Shibaboo, Sukunda, Sukukaja, Trafuri, Flee
  • Gunnull
  • Icenull
  • Nervenull
  • Bitenull
  • Clawnull
  • Kicknull
  • Stingnull
  • Deathreflect
  • Elecx4/8 (50%)
  • Meleex6/8 (75%)
  • Expelx6/8 (75%)

When beaten

EXP
36
Macca
54
Magnetite
27
Drop
Slicer, 12.9%

EXP is the base amount. It doubles for every 4 levels the enemy is above the party leader, up to 5 times, and is divided by a quarter of the level gap when the enemy is lower. A gem is a Bead or a Life Stone, half the time each.

When you talk to it

May give
Slicer, Bead, Life Stone, Diamond, Any gem, Macca, Magnetite
May ask for
An item, Macca, Magnetite

101Leafy researched the game's talk scripts. What a demon gives or asks for depends on its mood, the moon, its level, and luck, so a talk can also end with nothing.

Where it shows up

Millennium Passage
22.36%
Valhalla Slums (overworld)
18.92%
Valhalla Slums
17.94%
Cathedral
17.94%
Inside Abaddon
12.21%

The share of random battles in that place where this demon is in the enemy party, for the busiest lineup the place has. Overworld means the overworld map around the way in.

Fusion

The pairs of two demons with the lowest levels that make Jack the Ripper.

First demonSecond demonLV
FlaemisChris the Car12 + 17
SalamanderChris the Car32 + 17

Every way to make Jack the Ripper (2 pairs)

Story fights

PlacesFought withStory moment
Virtual SpaceAfter: Playing virtual battle at the Ote Gym machine

Also appears in

All Demons Index