Website and data research by 101Leafy.
Millennium Passage
ミレニアムない・つうろ, Shin Megami Tensei II
101Leafy researched the game for the random battles and chests in Millennium Passage. The rates in each table are the share of battles that lineup gives, and the numbers are how many of that demon come at once.
Random battles
Area 1
A battle starts on 5.86% of steps, or 11.72% on some tiles.
Before: First talk with Gimel in the Arcadia area
No random battles.
After: First talk with Gimel in the Arcadia area
12.5% of battles have two enemy groups. 6.25% of the time another battle follows at once.
| One group | Number | Rate |
|---|---|---|
| Sudama | 4 | 23.44% |
| Jack the Ripper | 3-5 | 19.92% |
| Ihika | 1-2 | 19.53% |
| Ukobach | 2-4 | 15.62% |
| Jiraiya | 1-3 | 7.81% |
| Azumi | 1-3 | 7.81% |
| Nightmare | 4-6 | 3.91% |
| Cait Sith | 3-5 | 1.95% |
| Two groups: Front | Back | Rate |
|---|---|---|
| Ihika 1 | Jack the Ripper 2-3 | 39.45% |
| Sudama 2 | Azumi 1-2 | 31.25% |
| Jiraiya 1-2 | Ukobach 1-2 | 23.44% |
| Cait Sith 2-3 | Nightmare 2-3 | 5.86% |
Area 2
A battle starts on 3.91% of steps, or 7.81% on some tiles.
Before: First talk with Gimel in the Arcadia area
No random battles.
After: First talk with Gimel in the Arcadia area
| One group | Number | Rate |
|---|---|---|
| Hannya | 1-3 | 16.02% |
| Azumi | 1-3 | 15.62% |
| Nue | 2-4 | 15.62% |
| Gagison | 3-5 | 15.62% |
| Ghoul | 3-5 | 11.72% |
| Ghula | 2-4 | 9.77% |
| Nightmare | 4-6 | 7.81% |
| Depth | 3-5 | 7.81% |
Area 3
A battle starts on 4.69% of steps, or 9.38% on some tiles.
Before: First talk with Gimel in the Arcadia area
No random battles.
After: First talk with Gimel in the Arcadia area
25% of battles have two enemy groups. 21.88% of the time another battle follows at once.
| One group | Number | Rate |
|---|---|---|
| Worm | 1-3 | 19.53% |
| Workaholic | 4-6 | 17.58% |
| Jiraiya | 1-3 | 15.62% |
| Empusa | 3 | 13.67% |
| Demi-Nandi | 4-6 | 12.11% |
| Azumi | 1-3 | 9.77% |
| Ghoul | 3-5 | 9.77% |
| Ghula | 2-4 | 1.95% |
| Two groups: Front | Back | Rate |
|---|---|---|
| Worm 1-2 | Demi-Nandi 2-3 | 31.64% |
| Empusa 2 | Workaholic 2-3 | 31.25% |
| Azumi 1-2 | Jiraiya 1-2 | 25.39% |
| Ghula 1-2 | Ghoul 2-3 | 11.72% |
Area 4
A battle starts on 5.47% of steps, or 10.94% on some tiles.
Before: First talk with Gimel in the Arcadia area
No random battles.
After: First talk with Gimel in the Arcadia area
18.75% of battles have two enemy groups. 21.88% of the time another battle follows at once.
| One group | Number | Rate |
|---|---|---|
| Bodyconian | 2-4 | 16.02% |
| Gagison | 3-5 | 15.62% |
| Ghoul | 3-5 | 15.62% |
| Neophyte | 5-7 | 11.72% |
| Nightmare | 4-6 | 11.72% |
| Azumi | 1-3 | 11.72% |
| Ghula | 2-4 | 9.77% |
| Butcher | 4-6 | 7.81% |
| Two groups: Front | Back | Rate |
|---|---|---|
| Gagison 2-3 | Azumi 1-2 | 27.34% |
| Ghula 1-2 | Ghoul 2-3 | 25.39% |
| Butcher 2-3 | Bodyconian 1-2 | 23.83% |
| Nightmare 2-3 | Neophyte 3-4 | 23.44% |
Overworld map
A battle starts on 3.91% of steps.
Before: Doctor Hanada defeated
No random battles.
After: Doctor Hanada defeated
12.5% of battles have two enemy groups. 6.25% of the time another battle follows at once.
| One group | Number | Rate |
|---|---|---|
| Bennu | 2-4 | 21.48% |
| Garm | 2-4 | 16.02% |
| Zombie | 1-3 | 15.62% |
| Ihika | 1-2 | 15.62% |
| Chonchon | 3-5 | 13.67% |
| Sudama | 4 | 11.72% |
| High Pixie | 1 | 3.12% |
| Knocker | 1 | 2.73% |
| Two groups: Front | Back | Rate |
|---|---|---|
| Sudama 2 | Bennu 1-2 | 33.2% |
| Zombie 1-2 | Garm 1-2 | 31.64% |
| Chonchon 2-3 | Ihika 1 | 29.3% |
| Knocker 1 | High Pixie 1 | 5.86% |
Overworld map
No random battles.
Overworld map
A battle starts on 3.52% of steps.
68.75% of battles have two enemy groups. 21.88% of the time another battle follows at once.
| One group | Number | Rate |
|---|---|---|
| Ganesha | 1 | 23.44% |
| Vetala | 3-5 | 19.92% |
| Yaksha | 2-4 | 15.62% |
| Vritra | 1-3 | 15.62% |
| Naga Raja | 1-3 | 11.72% |
| Girimehkala | 1-2 | 7.81% |
| Dun | 1-3 | 5.86% |
| Two groups: Front | Back | Rate |
|---|---|---|
| Yaksha 1-2 | Vetala 2-3 | 35.55% |
| Ganesha 1 | Vritra 1-2 | 29.3% |
| Ganesha 1 | Naga Raja 1-2 | 21.48% |
| Dun 1-2 | Girimehkala 1 | 13.67% |
Overworld map
A battle starts on 4.69% of steps.
Before: Holy Town resettled, some time after the bishop sends Hawk to the Factory
12.5% of battles have two enemy groups. 6.25% of the time another battle follows at once.
| One group | Number | Rate |
|---|---|---|
| Frankie | 1-2 | 27.35% |
| Jack Frost | 2-4 | 21.88% |
| Wendigo | 1-3 | 17.58% |
| Garm | 2-4 | 13.67% |
| Hag | 1-2 | 13.67% |
| Bicorn | 1-3 | 5.86% |
| Two groups: Front | Back | Rate |
|---|---|---|
| Frankie 1 | Garm 1-2 | 31.25% |
| Wendigo 1-2 | Jack Frost 1-2 | 27.73% |
| Frankie 1 | Jack Frost 1-2 | 21.48% |
| Bicorn 1-2 | Hag 1 | 19.53% |
After: Holy Town resettled, some time after the bishop sends Hawk to the Factory
25% of battles have two enemy groups. 21.88% of the time another battle follows at once.
| One group | Number | Rate |
|---|---|---|
| Ghoul | 3-5 | 19.92% |
| Bennu | 2-4 | 19.53% |
| Jiraiya | 1-3 | 13.67% |
| Junk | 1-3 | 11.72% |
| Onmyoji | 2-4 | 11.72% |
| Ghula | 2-4 | 7.81% |
| Audrey | 1-3 | 7.81% |
| Sudama | 4 | 7.81% |
| Two groups: Front | Back | Rate |
|---|---|---|
| Bennu 1-2 | Ghoul 2-3 | 39.45% |
| Jiraiya 1-2 | Onmyoji 1-2 | 25.39% |
| Ghula 1-2 | Junk 1-2 | 19.53% |
| Sudama 2 | Audrey 1-2 | 15.62% |
Overworld map
A battle starts on 3.52% of steps.
Before: Betelgeuse defeated behind the frozen door
25% of battles have two enemy groups. 33.98% of the time another battle follows at once.
| One group | Number | Rate |
|---|---|---|
| Slave | 5-7 | 46.86% |
| Demi-Nandi | 4-6 | 19.92% |
| Butcher | 4-6 | 19.53% |
| Depth | 3-5 | 13.67% |
| Two groups: Front | Back | Rate |
|---|---|---|
| Slave 3-4 | Demi-Nandi 2-3 | 27.73% |
| Slave 3-4 | Butcher 2-3 | 27.34% |
| Demi-Nandi 2-3 | Slave 3-4 | 23.44% |
| Depth 2-3 | Butcher 2-3 | 21.48% |
After: Betelgeuse defeated behind the frozen door
| One group | Number | Rate |
|---|---|---|
| Bodyconian | 2-4 | 25.39% |
| Jack Frost | 2-4 | 15.62% |
| Alp | 3-5 | 14.06% |
| Cait Sith | 3-5 | 13.67% |
| Slime | 3-5 | 13.67% |
| Gremlin | 2-4 | 11.72% |
| Pyro Jack | 2-4 | 5.86% |
Overworld map
A battle starts on 4.69% of steps.
Before: First talk with Gimel in the Arcadia area
No random battles.
After: First talk with Gimel in the Arcadia area
18.75% of battles have two enemy groups. 33.98% of the time another battle follows at once.
| One group | Number | Rate |
|---|---|---|
| Hannya | 1-3 | 16.02% |
| Nue | 2-4 | 15.62% |
| Ghoul | 3-5 | 15.62% |
| Betelgeuse | 1-3 | 15.62% |
| Man-Eater | 2-4 | 13.67% |
| Hag | 1-2 | 11.72% |
| Jiraiya | 1-3 | 7.81% |
| Frankie | 1-2 | 3.91% |
| Two groups: Front | Back | Rate |
|---|---|---|
| Man-Eater 1-2 | Betelgeuse 1-2 | 29.3% |
| Ghoul 2-3 | Hag 1 | 27.34% |
| Jiraiya 1-2 | Hannya 1-2 | 23.83% |
| Frankie 1 | Nue 1-2 | 19.53% |
Chests
| Contents | Square |
|---|---|
| Dis-Stone | 26, 21 |
| 16 Magnetite | 25, 29 |
| 16 Magnetite | 25, 28 |
| Trap: party slots 4 to 6 are bound (CLOSE) | 29, 25 |
| Trap: party slots 4 to 6 are bound (CLOSE) | 27, 25 |
| Maragi Stone | 17, 21 |
| Medicine | 23, 18 |
| Kintan | 22, 23 |
| Mazio Stone | 20, 26 |
| 480 Macca | 18, 25 |
What people say
Every line the people and demons of Millennium Passage say in story scenes, in the order the scenes show them. 101Leafy researched the game and translated the lines.
COMP: Enter Arcadia?
Entry to Arcadia is not possible.
Please connect your Arm Terminal to access.
COMP: Leave Arcadia?
Please come again.
Nandi: Namaste! Me, Nandi-san from India. Meet you again, long time no see! Me so happy! Play Code Breaker, OK? You just guess number. Now there is hint too. Very easy.
What you do?
Come again, bring (item). Namaste.
One game, one (item). Nandi-san choose number,
Up to 5, 3 digits
digits. You put it in ANSWER. Start with R Button. Up and down change number, left and right change place, A Button to decide. JUDGE shows H and B. H is hit, number and place both right. B is blow, only number right, place wrong. All H, you win big.
HINT shows if number there or not. Double circle, that number is in that place. Circle, that number is somewhere. X, that number is not there. Use HINT good and guess right.
Guess fast, get good prize. Do your best.
You have no (item). No Code Breaker.
Temple Knight: Thank you for your service, Sir (hero).
Temple Knight: Citizens cannot enter the Factory at this time. Our apologies.
Temple Knight: We've heard from the Center. Please go ahead.
Temple Knight: Thank you very much. Thanks to you, peace has returned to the Factory.
Man: You ain't getting through here.
Man: Old man Mekata told me about you. I'll let you through. And I'll tell you the pass codes you'll need up ahead: 1213, 1834, and 9192. Don't know which one goes where, but the codes themselves should be right.
Temple Knight: Returning to the Center? Please take care.
Temple Knight: Beyond here is a danger area. You must not enter.
(friend 3): This is bad! Valhalla has been swallowed by the demon lord Abaddon! ...It seems the Center made it happen. They'll stop at nothing now to complete the Thousand-Year Kingdom. We can't just leave the Center be. Someone... has to do something... But where could Abaddon be...? Somewhere in the underworld?
Voice: Hey, you, aren't you (hero)? It's me, me...
It's me, (demon)! (demon) appeared! (demon): What a mess. I almost got swallowed by Abaddon along with Valhalla. The Madam was swallowed too, mansion and all. She did a lot for me, but there was no time to save her... So, how about making me your ally? I like strong guys like you... Ah, the Madam was strong too... Come on, what do you say? You won't regret taking me as an ally.
(demon) became your ally.
(demon): You're saying you can't take me as an ally...? ...Next time we meet, we might be enemies.
An earthquake!
Temple Knight: People from Valhalla are forbidden to enter the Center.
FATMAN: Anybody up for a challenge? Oh, you there, young one. How about a round of Russian roulette?
So what'll it be?
If you live, see you again. Fuhaha.
You put out one of your demons, and your opponent puts out one too. So your demon is your stand-in. One bullet goes in a six-shooter, and each side pulls the trigger once in turn. Whoever's demon dies first loses. The winner gets the other side's demon as a prize. Dead, of course. Well? Lost your nerve? Just give it a try. Play once and you'll be hooked.
We need one more or there's no game. Anybody gonna take on this young one?
Voice: I'll take him on.
FATMAN: Well, if it isn't Lucky Khan! This guy's got some strong luck. This'll be something to see.
Voice: Your demons are mine... My demons are mine...
FATMAN: Timing X... So you're still alive. Nasty as ever. All right, go for it.
Voice: That guy's demon is mine.
FATMAN: That voice... Mister DNA. He's a serious gambler. Don't let him take you for a ride.
Voice: Should you really be wasting time in a place like this, (hero)?
FATMAN: You two know each other? Don't think I'll go easy on you for that.\n(friend 2): A match against you again. Sorry, but I need strong demons. To protect Anoon too.
The Valhalla Area was swallowed by the demon lord Abaddon.
