All Demons Index

Website and data research by 101Leafy.

Garm

ガルム, Wilder

Garm is a level 10 Wilder in Shin Megami Tensei II. 101Leafy researched the game and lists its stats and skills here, how each element hits it, and what it leaves behind when beaten.

Stats

Garm

LV 10HP 34MP 11

St
5
In
4
Ma
5
Vi
3
Ag
5
Lu
3
Alignment
Neutral
Group size
2-4
Magnetite cost
10
Can join
Yes
Skills
Bite, Poison Bite, Howl, Tarukaja
  • Expelnull

When beaten

EXP
50
Macca
40
Magnetite
50
Drop
Dancing Heels, 2%

EXP is the base amount. It doubles for every 4 levels the enemy is above the party leader, up to 5 times, and is divided by a quarter of the level gap when the enemy is lower. A gem is a Bead or a Life Stone, half the time each.

When you talk to it

May give
Dancing Heels, Bead, Life Stone, Diamond, Any gem, Macca, Magnetite
May ask for
An item, Macca, Magnetite

101Leafy researched the game's talk scripts. What a demon gives or asks for depends on its mood, the moon, its level, and luck, so a talk can also end with nothing.

Where it shows up

Cathedral (overworld)
20.26%
Valhalla Downtown (overworld)
17.97%
Colosseum (overworld)
17.97%
Ote Gym (overworld)
17.97%
Valhalla Terminal (overworld)
17.97%
Millennium Passage (overworld)
17.97%
Virtual Space
16.6%
Holy Town (overworld)
15.87%
Valhalla Slums (overworld)
15.38%
Madam's Mansion (overworld)
11.82%

The share of random battles in that place where this demon is in the enemy party, for the busiest lineup the place has. Overworld means the overworld map around the way in.

Fusion

The pairs of two demons with the lowest levels that make Garm.

First demonSecond demonLV
Cait SithSpartan12 + 2
Cait SithOraclus12 + 3
AerosBicorn10 + 15
SylphBicorn28 + 15

Every way to make Garm (4 pairs)

Story fights

PlacesFought withStory moment
Virtual Space

Also appears in

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