Website and data research by 101Leafy.
Garm
ガルム, Wilder
Garm is a level 10 Wilder in Shin Megami Tensei II. 101Leafy researched the game and lists its stats and skills here, how each element hits it, and what it leaves behind when beaten.
Stats

LV 10HP 34MP 11
- St
- 5
- In
- 4
- Ma
- 5
- Vi
- 3
- Ag
- 5
- Lu
- 3
- Alignment
- Neutral
- Group size
- 2-4
- Magnetite cost
- 10
- Can join
- Yes
- Skills
- Bite, Poison Bite, Howl, Tarukaja
Expelnull
When beaten
- EXP
- 50
- Macca
- 40
- Magnetite
- 50
- Drop
- Dancing Heels, 2%
When you talk to it
- May give
- Dancing Heels, Bead, Life Stone, Diamond, Any gem, Macca, Magnetite
- May ask for
- An item, Macca, Magnetite
Where it shows up
- Cathedral (overworld)
- 20.26%
- Valhalla Downtown (overworld)
- 17.97%
- Colosseum (overworld)
- 17.97%
- Ote Gym (overworld)
- 17.97%
- Valhalla Terminal (overworld)
- 17.97%
- Millennium Passage (overworld)
- 17.97%
- Virtual Space
- 16.6%
- Holy Town (overworld)
- 15.87%
- Valhalla Slums (overworld)
- 15.38%
- Madam's Mansion (overworld)
- 11.82%
Fusion
Story fights
| Places | Fought with | Story moment |
|---|---|---|
| Virtual Space |









