All Demons Index

Website and data research by 101Leafy.

Home › Majin Tensei II › Demons › Garm

Garm

ガルム, Wilder, NEUTRAL-DARK

Garm is a level 53 Wilder in Majin Tensei II. 101Leafy researched the game and lists its stats and spells here, the MAG it takes to summon, and how hard each element hits it.

Stats

LV 53HP 237MP 0

MAG 1300Move 10

St
23
In
22
Ma
11
Vi
22
Ag
25
Lu
4
Alignment
NEUTRAL-DARK
Magic
none

Affinities

Fire
100%
Ice
100%
Elec
100%
Force
50%
Giga
200%
Almighty
100%
Expel
50%
Death
10%

WeakGiga 200%

ResistsForce 50%, Expel 50%, Death 10%

Damage taken from each element, against 100% for a normal hit: over 100% is a weakness, under 100% a resistance, and 0% means no damage.

Drops and rewards

Exp 30Macca 450MAG 530

Common
Aquamarine
Rare
Kiyomasa Eboshi

The chance grows with the Lu of the unit that wins. How drops work

Fusion

Fusing two demons of these races, in this order, gives the first Wilder at or above the average of their levels.

  • Deity + Genma
  • Megami + Fairy
  • Vile + Tyrant
  • Vile + Flight
  • Fury + Tenjin
  • Tenjin + Fury
  • Tenjin + Dragon
  • Joma + Avian
  • Joma + Warrior
  • Joma + Jarei
  • Tyrant + Vile
  • Night + Jaki
  • Fallen + Foul
  • Dragon + Tenjin
  • Drake + Warrior
  • Genma + Deity
  • Fairy + Megami
  • Fairy + Raptor
  • Fairy + Jaki
  • Avian + Joma
  • Avian + Foul
  • Flight + Vile
  • Raptor + Fairy
  • Raptor + Warrior
  • Raptor + Jaki
  • Warrior + Joma
  • Warrior + Drake
  • Warrior + Raptor
  • Jaki + Night
  • Jaki + Fairy
  • Jaki + Raptor
  • Jaki + Foul
  • Jarei + Joma
  • Foul + Fallen
  • Foul + Avian
  • Foul + Jaki

Maps

Also appears in

All Demons Index