All Demons Index

Website and data research by 101Leafy.

Lilim

リリム · Night

LV 22HP 125MP 155

St
7
In
5
Ma
14
Vi
6
Ag
9
Lu
3

Alignment ChaosLaw to Chaos 172

EXP 176Macca 352

Alignment runs from 0 (Law) to 255 (Chaos). Below 112 a demon counts as Law, from 144 as Chaos, and in between as Neutral. Law and Chaos demons don't get along in one party, while Neutral demons can share a party with either side. EXP is the amount before the game adjusts it for the level gap between the hero and the demon.

Drops

Crimson WhipWeapon

19.9%

After the item roll, demons from the first 178 slots can also drop up to 7 stones. The chance is for the first; each stone is a Life Stone 3 times in 4 and a Bead otherwise.

Where it appears

The chance is for each battle in that area.

As a guardian

Affinities

Gun
x2/8 (25%)
Death
x3/8 (37.5%)
Bite
x4/8 (50%)
Nerve
x4/8 (50%)
Strike
x5/8 (62.5%)
Heavy
x6/8 (75%)
Expel
x6/8 (75%)
Fire
normal
Ice
normal
Elec
normal
Force
normal
Mind
normal
Bind
normal

Skills

BufulaブフーラIce

MP 8

Charm BiteみわくかみつきBite

MP 3

LullabyこもりうたNerve

MP 6

Death TouchデスタッチMind

MP 4

Diaramaディアラマ

MP 8

Fusion

Made from 57 pairs
Every pair of two demons that fuses into it, lowest levels first. Special fusions are listed apart, and pairs of two elementals go by the hero's level. How fusion works · Open in the calculator

Also appears in

All Demons Index